
Makes the forests in the world of TerraFirmaCraft slowly spread
This mod makes the forests in TerraFirmaCraft regenerate or spread over time. Trees only spread during fall, as this is when they typically drop their seed-bearing fruits, as such new trees will be ready for the next spring. Which trees that can spread or regenerate is configurable using a data pack, as well is how fast and how far they can spread their seeds.
Supports ArborFirmaCraft out-of-the-box.
Regrowth Recipes define how plants, bushes, and trees naturally spread and regenerate in the world. Instead of a static world wherin no trees or vegetation spread, each recipe specifies the conditions under which a sapling (or otherwise specified block) can appear, making forests, vegetation and the world feel more alive, interactive and responsive to and with their surroundings.
The mod adds spreading mechanics to TFC leaves, fruit tree leaves and fruit bushes.
Dynamic forest growth
Leaves or bushes can spread into new saplings over time, simulating natural regrowth.
Environment-aware spawning
Growth can be restricted by rock types, altitude ranges, and light levels.
Climate sensitivity
Recipes can enforce temperature and rainfall thresholds, including average values and variance.
Groundwater and hydration checks
Plants only spread in viable soil conditions.
Forest type integration
Recipes can be tied to specific forest types and subtypes.
Seasonal control
Regrowth can be limited to specific months of the year.
Chance and spread distance
Configurable probability and radius determine how often and how far saplings appear.
Here's the smallest valid recipe definition, showing only the required fields:
{
"type": "tfcrf:regrowth",
"leaves": [
"<block ingredient>"
],
"sapling": "<block state>"
}
This ensures the recipe is functional. By default, chance, spread distance, environment, climate, groundwater, forest, and season all allow regrowth without restrictions. You only need to add extra fields when you want to constrain growth to specific conditions.
Below is a more detailed recipe for oak trees, showing how you can constrain regrowth to specific conditions. This uses already established environmental conditions required for oak trees to generate in TFC:
{
"type": "tfcrf:regrowth",
"leaves": [
"tfc:wood/leaves/oak"
],
"sapling": "tfc:wood/sapling/oak",
"chance": 4572,
"spread_distance": 19,
"rocks": [],
"min_y": 60,
"max_y": 85,
"min_light": 11,
"max_light": 15,
"min_average_temperature": -5.8,
"max_average_temperature": 8.6,
"min_rainfall_variance": -0.3,
"max_rainfall_variance": 0.45,
"min_groundwater": 210,
"max_groundwater": 380,
"forest_types": [],
"forest_sub_types": [],
"months": [
"january",
"february",
"march",
"april",
"may",
"june",
"july",
"august",
"september",
"october",
"november",
"december"
]
}
A regrowth recipe can include the following objects. Only leaves and sapling are strictly required; all others are optional and default to permissive values if omitted.
3000.0.18.0."andesite", "gabbro", "gneiss", etc.). Empty list means no restriction."january", "february", etc.). Empty list means no restriction. See Month for the full list.