
By extending the vanilla resource loading mechanism, it provides native multi-language texture support for resource packs, enabling localization of texture assets
Texture Locale Redirector adds native multi-language texture support to Minecraft resource packs.
By extending vanilla resource loading mechanism, this mod allows you to provide language-specific textures within a single resource pack.
It solves the problem where localized textures (with text or symbols) for one language may negatively affect players in other languages.
Follow these three simple steps to enable multi-language textures:
mods folder. Inside your resource pack, store localized textures under assets/<namespace>/textures/<language>/.
<namespace> is the namespace — minecraft for vanilla, or the modid for mods. <language> is the language code, such as zh_cn (Simplified Chinese) or ja_jp (Japanese).Note: The relative path of the texture to be replaced must match the original texture path.
ResourcePackName/
└── assets/
└── minecraft (namespace)/
└── textures/
├── zh_cn/ # Simplified Chinese textures
│ ├── block/
│ │ └── dirt.png # Replaced dirt texture
│ └── item/
│ └── diamond_sword.png # Replaced diamond sword texture
└── ja_jp/ # Japanese textures
└── item/
└── diamond_sword.png # Replaced diamond sword texture
This mod is heavily optimized and should have negligible performance impact:
en_us, meaning no effect for English players. This project is open-sourced under the MIT License.
Contributions and PRs are welcome! Feel free to submit issues for bug reports or feature requests.