
The Minecraft Mod inspired by the Destiny game series!
Sunbreaking is a mod created by BrandRobKus that aims to insert the Supers from Destiny into Minecraft!

While Beyond Light and Lightfall introduced the player to the concept of harnessing the Darkness, Sunbreaking is currently only focusing on some of the fan-favorite Light subclasses. In particular, the mod introduces the Subclasses that released during the Taken King era of Destiny: Sunbreaker, Nightstalker, and Stormcaller. These three Subclasses can be fully harnessed by donning the weapon and armor associated with them, and slotting in their Aspects and Fragments to fully take advantage of the buildcrafting opportunities this mod provides!

The mod introduces two new weapon types and three new Super Weapons! While the Super Weapons are post Netherite and are geared more towards end game Vanilla+, the Throwing Hammer and Glaive can be found decently early in a playthrough.

The Throwing Hammer is fairly self explanatory: it hits slightly less hard than an axe, but can be thrown like a Trident, albeit with slightly less reach. It also has three enchantments exclusive to it.

Glaives are fairly interesting. Like their Destiny Counterpart, they have three functions:
These effects have a limit, whihc will be disclosed further down.
Glaives are coded as an extension of Swords, and as such, have all of the Sword enchantments available to them.

The Hammer of Sol is the whole reason this mod exists in the first place, as inferred by the name of the mod Sunbreaking. It is an upgrade of the Throwing Hammer that throws further and explodes on impact. It's meant to be more aggressive and flexible with how you dispatch targets.

The Shadowshot Bow is an upgrade of the Bow, and as such can have all of the Bow enchantments, both vanilla and modded. It is slightly stronger as the arrows it shoots are slightly faster. However, shooting a Shadowshot Arrow from it (which can be toggled between using them and using other arrows by hitting the [R] key) will summon a Shadowshot Node at the location of where the arrow lands. This Node will create a particle field around it, which anything caught within the field gets Weakness I, Slowness III, and Glowing for their duration within. This is the most support-oriented effect of the three Super weapons, as it is designed to control the field and to give your allies the upper hand, rather than outright doing damage all the time.

The Stormcaller's Bond is worn on the arm, but does not require any dependency such as Trinkets. It's a mere trick! A ruse! The Bond only appears this way when you're holding the Bond in your hand, as it's just a 3d item model. NOTE: It's untested, but for any mods that adjust the Player's animations, the item may look weird if the arms do not stay straight like how Vanilla does it.
The Bond differs from the Destiny Stormcaller the most, as rather than having electrical wizard fingers, the player throws out a Storm Ball, which on contact with any surface, will bounce up and create a Conductive Zone. Anything within the zone, save for the Player, will be struck with lightning, which does more damage then regular lightning and does not set the struck location on fire. It is a great way to get chip damage on someone or something, and can catch opposing players or mobs by surprise if you corner them in a tight room.

Sunbreaking adds three new armor sets to the game: Stormcaller's Armor, Sunbreaker's Armor, and Nightstalker's Armor. All three sets are loosely based off of armor you can find in the game. These armor sets do nothing on their own, save for the Nightstalker's set, which goes invisible when the player has the Invisibility effect, though you lose it when melee hitting a target. Something of note, the Stormcaller's and Nightstalker's have a slightly lower toughness than Netherite (2.5 and 2 respectively). However, this is made up by their Aspects.

Almost everything in Sunbreaking revolves around two meters: the Gear meter (top) and the Super meter (bottom). These will only be visible if you have an item that uses them in your inventory or if you have one of the Sunbreaking Armor sets equipped. When holding an item that uses one of these meters, it will show you the meter cost at the end of your available Meter - the red for the Gear, and the orange, blue, or purple for the Hammer, Bond, and bow respectively. The meters fill up passively, but they also fill up by dealing melee damage to a target, with the Gear meter filling up much faster than the Super meter.

Aspects can be slotted into a Chestplate of one of the Sunbreaking Armor Chestplates like a Bundle, and by default can store up to two different Aspects. These Aspects give additional buffs to the Player when they have the full respective armor set on. The list is as follows:
Since each armor set can store up to two of their respective Aspects, and due to their hot-swappable nature, it is encouraged to try new tings with them, and to find a build that works for you!

Like Aspects, Fragments can be equipped into your Super Weapons like they are a bundle, can hold up to 2 unique Fragments, and grant additional effects depending on the Fragments equipped. Unlike Aspects, however, some Fragments can be stacked, and have more potent effects depending on how many can be equipped at once in their respective items.
/Fireteam gives you and your allies a way to get into the fray without affecting each other. not only do effects like the Conduction Zone and the Shadowshot Node not affect your Fireteam members, but they have complete invulnerability to everything you throw at them, and vice versa. Use /Fireteam Invite [Player] to send out an invite, /Fireteam Accept [Inviter] to approve it! From there, you can spend as much time in a fireteam as you'd like until you leave with /Fireteam Leave.
The Smoke Bomb is something that can be used to grant the Nightstalker temporary invisibility when they have the full Nightstalker armor set on.
I appreciate everyone who gives this mod a try, even if it's not for you! Destiny 2 is a fun game, despite issues within it at the moment, and I wanted to bring some of its charm and fun to Minecraft as well!
Destiny 2 & all related media © Bungie