Standby Speedrun Mod
ModCC-BY-NC-ND-4.0

Standby Speedrun Mod

A Parkour Speedrun Tool to see Runticks and set custom Splits

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📖About Standby Speedrun Mod

Standby Speedrun Mod

This Mod is a useful tool for Minecraft parkour speedrunning!

  • Show a counter that displays how many ticks have passed since your last jump, and freely customize its position and color.

  • Create custom splits for maps and use them to compare against your personal best.

  • The mod also tracks your stats for every split, which you can view on a website that visualizes them in detail.

  • Additionally, there are many other features you can access through commands.


List of All Commands

General

/+help [page/command]
→ Lists all commands (3 Pages)
→ Shows help for a specific command


Counter Settings

/+counterpos [x] [y] [alignment (L/R/C)]
→ Sets counter position and alignment

/+visibility [global (0/1)] [normal (0/1)] [hide_if_zero (0/1)]
→ Sets visibility of each counter.
global shows how many total ticks you ran in your speedrun (only resets on startpos touch)

/+color [hexCode] [color (0/1)]
→ Changes counter color to hexCode (without #)
→ Make the Counter bold or not


Start / End Setup

/+startpos [allowRun (0/1)] [radius]
→ Sets position that automatically resets the counter.
allowRun starts the counter if out of region. (useless if global counter is disabled)
radius defines the region size

/+removeend
→ Removes end position

/+removestart
→ Removes start positions

/+endbox [lengthX] [lengthY] [lengthZ] [alignment (center/off/on)] [posX] [posY] [posZ]
→ Defines a precise box that ends the timers.
alignment aligns the player to center or nearest edge/corner. Optional custom coords.

/+startbox [lengthX] [lengthY] [lengthZ] [alignment (center/off/on)] [posX] [posY] [posZ]
→ Defines a precise box that starts the timers on first enter. (needs a /+startpos to reset)
→ Alignment and optional coords same as /+endbox


Splits

/+setsplit [splitNum] [lengthX] [lengthY] [lengthZ] [alignment (center/off/on)] [posX] [posY] [posZ]
→ Defines a box used to split the timer. splitNum = split sequence.

/+addsplit [splitNum] [lengthX] [lengthY] [lengthZ] [alignment (center/off/on)] [posX] [posY] [posZ]
→ Same as /+setsplit but inserts instead of overwriting existing splits.

/+savesplits [namespace]
→ Saves or overwrites your current splits as namespace

/+loadsplits [namespace]
→ Loads splits from namespace

/+copysplits
→ Copies your splits to clipboard (without namespace)

/+pastesplits [namespace]
→ Saves or overwrites splits from clipboard as namespace

/+removesplits [splitNum]
→ Removes the split time and position of splitNum. Removes all if empty.

/+removesplittimes [splitNum]
→ Removes the split time of splitNum – removes all times if empty.

/+removepbtimes
→ Removes your PB run split times

/+splitstats [splitNum]
→ Shows the split stats of splitNum – shows all split stats if empty

/+togglesplitmode
→ Toggles between showing best pace and personal best

/+hidesplits [ListOfSplits (example: 3,4,7)]
→ Hides the split msg in chat
→ Hides all if -1 / shows all if empty


Miscellaneous

/+togglechat
→ Toggles visibility of the chat (custom mode that only shows essential info)

/+toggleblacklist
→ Toggles the visibility of the blacklist (can be edited in the config file)

/+toggleplayers
→ Toggles visibility of players

/+toggletimeformat
→ Toggles the time format in the split comparison from ticks/realtime

/+facing [set/clear]
→ Sets or clears the facing after restarting a Timolia map

/+reloadconfig
→ Reloads the config file

/+airtime
→ Returns the total airtime between command usages

/+togglecountupwhilefalling
→ Toggles if the counter counts up after dropping from an edge

/+jnrkit
→ Gives you a Set Checkpoint and Respawn item

/+pracpos [radius]
→ Sets the practice position to your current position with radius (check splits multiple times without restarting)

/+openconfig
→ Opens the config file


(some useless commands are not listed)


How to Setup Splits

Setting Start and End

  1. Go to your spawn point
    This is the position where you teleport when you reset a map (basically your spawn).

  2. Set the start position
    Stand exactly there and run:

    /+startpos 1 [radius]
    
    • On Timolia, the recommended radius is 0.06 (equals one sneak tap).
    • On other servers, the radius can be any value, as long as it doesn’t overlap with your start box.
  3. Set a start box
    Use:

    /+startbox
    

    This defines exactly where the timer should start.

    • On Timolia maps, this usually isn’t necessary because the timer starts automatically when you start moving.
    • It’s useful for maps where the timer should start when you enter a specific area.
    • If you leave the command empty, it selects only the block you’re standing on.
    • To define a larger or more precise region, use:
      /+startbox [lengthX] [lengthY] [lengthZ] [alignment (center/off/on)] [posX] [posY] [posZ]
      
      Everything up to alignment is relevant — the position arguments (posX, posY, posZ) are usually optional and can be skipped.
    • Because start areas are often taller than a single block, you should usually set lengthY to 2 (or higher).
    • If your timer doesn’t start at around .3/.7 of a block but only at .0, set the length to 0.4 instead of 1 (since 1 - 0.6 = 0.4, subtracting 0.3 on both sides).
  4. Set the end box
    Go to the end point of the map** — exactly where the server or map normally stops the timer — and run:

    /+endbox
    
    • If you leave it empty, it also selects just the current block.
    • To define a precise region, use:
      /+endbox [lengthX] [lengthY] [lengthZ] [alignment (center/off/on)] [posX] [posY] [posZ]
      
      Like with the start box, everything up to alignment is important; the position arguments are optional.
    • It’s also recommended to set lengthY to around 2, depending on the height of your end area.
    • For maps where the timer stops earlier or later than expected, you can fine-tune the length values similarly to the start box.

Creating Splits

Once your start and end are set, you can add splits throughout the map.

  1. Walk through the map and stop at each point where you want a split.

  2. Run:

    /+setsplit
    
    • This automatically assigns a split number and sets the split for your current block.
    • Perfect for simple splits on single blocks.
  3. For precise boxes, specify arguments manually.
    Example on a 3x3 platform, standing in the middle:

    /+setsplit 5 3 0 3 center
    

    Example on a 2x2 platform, while standing centered:

    /+setsplit 6 2 0 2 on
    

Make sure you’re standing correctly in the middle of the area when using “center” or “on” alignment for accurate split boxes.