Shader fixer
ModMIT

Shader fixer

A mod that adds more compatibility with shaders.

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📖About Shader fixer

Shader Fixer (1.7.10)


A mod (a.k.a. toxic wasteland) that attempts to improve visuals by patching various mods to fix issues with Angelica / Angelica Shaders (as well as minor QOL features :D)

Use this mod at your own risk. Or not, as you wish.

Full list of supported mods:

Patched Mod Patches QOL Related configuration options (config\shaderfixer\ShaderFixerConfig.cfg)
Vanilla Minecraft • Fixed incorrect rendering of many translucent things when rendering the entity's name tag • Removed 30 FPS lock in the main menu + added the ability to set an arbitrary value

• Fixed annoying bug due to which the effect bar in the creative menu turns black

• Fixed bug due to which the hand wouldn't update rotation when the player was riding/sitting + added the ability to turn off hand rotation completely (similar to modern versions)

• Fixed experience bar black background if there is an item in the hotbar

VANILLA_NORMALS_DISABLE_TAG / VANILLA_GUI_BLEND_FIX / VANILLA_MAIN_MENU_FPS_BYPASS / VANILLA_MAIN_MENU_FPS_BYPASS_VALUE / VANILLA_RIDING_HAND_ROTATION_FIX / VANILLA_RIDING_HAND_ROTATION_DISABLE / VANILLA_MODERN_RIDING_LEG_POS / VANILLA_XP_BAR_ALPHA_FIX
Angelica • Added support for NTM_GUN_FIX (interpolation / ntmclient's GUN_MODEL_FOV)

• Added an experimental (!!!) patch that reduces self-shadowing on huge tile entities
- NTM_GUN_FIX / ANGELICA_TE_SHADOW_OFFSET / ANGELICA_TE_SHADOW_OFFSET_FACTOR / ANGELICA_TE_SHADOW_OFFSET_DEBUG_MODE
Avaritia • Fixed broken shadows when rendering tools/armor from the mod with shaders enabled

• Fixed heaven arrow not having full brightness with shaders enabled
- AVARITIA_FIX
Backhand • Added support for NTM_GUN_FIX (broken render otherwise) - NTM_GUN_FIX
HBM's NTM • Fixed holding guns causing various (water/clouds visible through blocks, distorted shadows, other shader effects completely broken) issues with shaders enabled

• Fixed various effects/particles have a black background with shaders enabled

• Fixed lamps on the M1TTY suit helmet not glowing with shaders enabled

• Fixed fire diamond (NFPA 704) brightness with shaders enabled

• Fixed meteorite sword render breaking entity lighting in 3rd person view

• Fixed antimatter explosion not rendering with shaders enabled

• Fixed folly/tau gun beam brightness with shaders enabled

• Fixed black hole brightness with shaders enabled

• Fixed antimatter beam (chemthrower) not rendering with shaders enabled

• Fixed DFC core (running) casting shadows with shaders enabled / Fixed flare from DFC (jammed) not rendering with shaders enabled

• Fixed orbital death ray not rendering with shaders enabled

• Fixed demon core lamp radiation effect not rendering with shaders enabled

• Fixed forcefield emitter field casting shadows with shaders enabled / Fixed forcefield emitter field brightness with shaders enabled

• Fixed incorrect rendering of many translucent things when rendering the entity's name tag (armor VATS) / Fixed GL state leak when rendering some GUI elements

• Fixed wires (electricity pylon) brightness with shaders enabled

• Fixed Cherenkov radiation effect (RBMK column) not rendering with shaders enabled

• Fixed liquid in refueling station being visible underneath with shaders enabled

• Fixed UFO beam brightness with shaders enabled

• Fixed Cherenkov radiation effect (research reactor) not rendering with shaders enabled

• Fixed solar boiler beams not rendering with shaders enabled

• Fixed DFC core sparks casting shadows with shaders enabled

• Fixed digamma spear (RBMK) flash not rendering with shaders enabled

• Fixed nuclear explosion brightness with angelica/shaders enabled
• Added extended tooltips for hazardous items (Explosion force: n / Ignites for: n second(s) / etc.)

• Fixed holding two-handed weapons with Customizable Player Models mod
NTM_MAIN_FIX / NTM_GUN_FIX / NTM_ARMOR_FIX / NTM_TEXTURE_FIX / NTM_EXTENDED_HAZARD_DESCRIPTIONS
HBM's NTM:Space • Fixed brightness of digamma & lode stars with shaders enabled

• Fixed z-fighting between rocket thruster/fuselage with shaders enabled
- NTM_MAIN_FIX
Fisk Superheroes • Fixed multiple things (lasers/lightnings/etc.) not rendering with shaders enabled

• Fixed suit database / suit fabricator brightness with shaders enabled
- FISKHEROES_FIX
Journeymap • Fixed blinding waypoint (if shader has bloom) having brightness 255 when limit is 1 - JOURNEYMAP_FIX
Techguns • Fixed crash (ClassCastException) when breaking a chest with shaders enabled

• Fixed tesla gun projectile casting a shadow

• Fixed explosion/rocket trail particles breaking water brightness

• Fixed various effects/particles have a black background with shaders enabled
- TECHGUNS_FIX / TECHGUNS_TEXTURE_FIX
Schematica • Fixed highlight brightness with shaders enabled - SCHEMATICA_FIX
OpenComputers • Fixed screen rendering with shaders enabled - OC_DISABLE_DL
Electrical Age • Fixed wires brightness with shaders enabled - ELN_DISABLE_DL
Dynamic Surroundings • Fixed aurora rendering with shaders enabled - DSURROUND_FIX
SignPicture • Fixed multiple GL leaks when rendering pictures

• Fixed pictures casting shadows
- SIGNPIC_FIX

Requires unimixins