Logo
MINECRAFTBIBLE
Items
Items

All game items

Blocks
Blocks

Building blocks

Mobs
Mobs

Creatures & monsters

Biomes
Biomes

World biomes

Structures
Structures

Generated structures

Recipes
Recipes

Crafting guides

Advancements
Advancements

Achievements

Loot Tables
Loot Tables

Drop rates

Tags
Tags

Item groupings

All Versions
View all data →
Capes
Cape ArchiveNEW

Browse rare Minecon capes, OptiFine capes, and custom capes from players worldwide

Browse

Player Database
Player DatabasePopular

Search any player

Skin Browser
Skin Browser

Browse & download skins

Cape Gallery
Cape GalleryNEW

Minecon & OptiFine capes

Seed Vault
Seed Vault

Curated seeds

Learn

Guides
GuidesNew

Tutorials & tips

Blog
Blog

News & updates

Community

Community Hub
Community HubHub

Posts, discussions & more

All Versions
View community →
Seed Analyzer
Seed Analyzer

World seed analysis

Loot Explorer
Loot Explorer

Drop rates

Crafting Calculator
Crafting Calculator

Material planning

Enchant Calculator
Enchant Calculator

Probability math

Redstone Lab
Redstone Lab

Signal timing

Trading Profit
Trading Profit

Villager ROI

All Versions
View all tools →
Mods
Mods

Browse all mods

Plugins
Plugins

Server plugins

Resource Packs
Resource Packs

Textures & sounds

Shaders
Shaders

Visual enhancements

Datapacks
Datapacks

World logic

Scanner
Mod Intelligence

Scan & analyze any mod

All Versions
View all mods →
Loading...
IntroductionIntroductionVersion HistoryVersion HistoryGuidesGuidesBlog & NewsBlog & News
ItemsItemsBlocksBlocksMobsMobsRecipesRecipesBiomesBiomesStructuresStructuresAdvancementsAdvancementsLoot TablesLoot TablesTagsTags
ModsModsPluginsPluginsResource PacksResource PacksShadersShadersDatapacksDatapacks

MinecraftBible

The Ultimate Wiki

Logo
MINECRAFTBIBLE

The ultimate Minecraft reference. Every item, block, mob, and recipe documented with precision.

Community

  • Skin Browser
  • Cape Gallery
  • Seed Vault
  • Blog
  • Guides

Database

  • Items
  • Blocks
  • Mobs
  • Recipes
  • Biomes
  • Structures

Tools

  • Seed Analyzer
  • Mod Intelligence
  • Crafting Calculator
  • Enchant Calculator

Mods & Packs

  • Mods
  • Plugins
  • Resource Packs
  • Shaders
  • Datapacks

Site & Legal

  • About
  • Authors
  • Editorial Policy
  • Corrections
  • Contact
  • Privacy Policy
  • Terms of Service
  • DMCA
  • Sitemap

© 2026 MinecraftBible. Not affiliated with Mojang or Microsoft.

PrivacyTermsContact
SeedMapper
ModLGPL-3.0-or-later

SeedMapper

In-game Minecraft Fabric mod that allows you to do various things with the world seed.

70.3K
Downloads
220
Followers
4 months ago
Updated
📦
30
Versions
game-mechanicsutilityworldgenfabric
Download Latestv2.21.0View on Modrinth

📖About SeedMapper

Always use the latest (stable) version of SeedMapper! If you want to play on an older version of Minecraft, use ViaFabricPlus. This mod allows you to use the latest features of SeedMapper, while still being able to play on older Minecraft versions.

SeedMapper

In-game Minecraft Fabric mod that allows you to do various things with the world seed. For reference, have a look at the features this mod has. Keep in mind though, this mod requires you to have access to the seed. If the seed is not known, you could crack it using SeedCrackerX by 19MisterX98. For questions and support please head to my Discord.

Installation

  1. Install the Fabric Loader.
  2. Download the Fabric API and move it to your mods folder:
    • Linux/Windows: .minecraft/mods.
    • Mac: minecraft/mods.
  3. Download SeedMapper from the releases page and move it to your mods folder.

IMPORTANT

You need to have at least Java 23 installed to use this mod. I recommend to get Java 23 (or higher) from adoptium.net. Next, configure your Minecraft launcher to use this release of Java.

  • Vanilla launcher: Go to Installations -> Edit -> More options -> Java executable.
  • MultiMC: Go to Edit Instance -> Settings -> Java -> Java Installation.
  • PrismLauncher: Go to Settings -> Java -> Java Runtime -> Auto-Detect....
  • Modrinth App: Go to Instance settings -> Java and memory -> Custom Java installation -> Browse

Sometimes it may be necessary to click the option for skipping the Java compatibility check.

If you are on Windows, make sure to select javaw.exe, not java.exe.

If you run into issues, contact your launcher's support.

Features

Before using any of these commands, make sure the seed has been configured using /sm:config Seed set <seed>.

Seed map

Usage: /sm:seedmap

Opens an explorable seed map based on the configured seed. You can move the map by dragging the mouse, and zoom in or out by using the scroll wheel. You can toggle what features are visible by clicking the feature toggles at the top of the screen. This command is especially useful in combination with the /sm:source command!

Biome locating

Usage: /sm:locate biome <biome>.

Locates a given biome closest to the player. All biomes in all dimensions are supported.

Structure locating

Usage: /sm:locate feature <structure>[<pieces>]{<variants>}.

Locates a given structure closest to the player. All structures in all dimensions are supported. However, due to limitations in the underlying library, some structures (in particular desert pyramids, jungle temples and woodland mansions) may result in occasional false positives. For more advanced querying you can also use piece and variant data to further restrict the search. For example, the following command will search for end cities with ships: /sm:locate feature structure end_city[end_ship].

Ore vein locating

Usage: /sm:locate orevein (copper|iron).

Locates an ore vein closest to the player. The coordinates of the first ore vein block found will be returned. After this, you can use /sm:highlight orevein [chunks] to highlight the other ores.

Loot locating

Usage: /sm:locate loot <amount> <item> [<enchantment conditions>].

Locates chest loot closest to the player. All versions from 1.13 onwards are supported. SeedMapper will search through the chest loot of structures to find loot that matches the item and enchantment conditions. Note that queries for unobtainable loot and illegal enchantment combinations are not prevented by the command. If a search is taking too long, you should probably cancel it using /sm:stoptask.

Ore highlighting

Usage: /sm:highlight block <block> [chunks].

Highlights the specified block in the world. All versions from 1.13 onwards are supported. Due to high dependence on the OCEAN_FLOOR_WG heightmap, coal, copper and emerald ore locations may be off.

Ore vein highlighting

Usage: /sm:highlight orevein [chunks].

Highlights ore veins in the world. Raw ore blocks that generate as part of the ore vein are highlighted distinctly. Filler blocks are ignored.

Slime chunk locating

Usage: /sm:locate slimechunk.

Locates a slime chunk closest to the player. This will always be accurate.

Source mutation

Usage: /sm:source (run)|(as <entity>)|(positioned <position>)|(rotated <rotation>)|(in <dimension>)|(versioned <version>)|(seeded <seed>).

Executes a given command from a modified source. For example, modifying the source's position will execute the command as if you were in that position. This command is really powerful, use it!

Building from source

This mod internally uses (a fork of) the C library cubiomes by Cubitect. Java bindings for this library were created with (also a fork of) jextract. The bindings use the Foreign Function & Memory API from Project Panama. See CreateJavaBindingsTask.java for the Gradle task that automates this.

To build the mod locally, follow these steps:

  1. Clone the repository:
    git clone --recurse-submodules https://github.com/xpple/SeedMapper
    cd SeedMapper
    
  2. Compile cubiomes to a shared library. MSVC cannot be used to build the project! The following is for Windows:
    cd src/main/c/cubiomes
    cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
    cmake --build build --config Release
    cp build/cubiomes.dll ../../resources/cubiomes.dll
    cd ../../../../
    
  3. Install LLVM (version 13.0.0 is recommended) and set the environment variable LLVM_HOME to the directory where LLVM was installed.
  4. Compile jextract. Again, the following is for Windows:
    cd jextract
    ./gradlew --stacktrace -Pjdk_home="$env:JAVA_HOME" -Pllvm_home="$env:LLVM_HOME" clean verify
    cd ../
    
  5. Build the mod:
    ./gradlew build
    
    You should find the Java bindings in src/main/java/com/github/cubiomes.

Lastly, you can also consult the GitHub Actions workflow file, which contains complete build instructions for each major OS.

👥 Team & Contributors

xpple
xppleOwner

⚙️ Compatibility

Environment
💻 Client-side
Loaders
fabric
Minecraft Versions
1.21.11

🔗 Links

Modrinth Page