
Style names on servers - Player-set nicknames, prefixes, colors, gradients and more

WARNING! Upgrading the mod to 0.9.0 and later can cause you to lose your nicknames and tags!
A mod for styling your name on multiplayer servers. Supports prefixes, nicknames, name colors, gradients in names and prefixes and custom text components that are sanitized to prevent players adding click events.
Works in chat, join/leave/death messages, nameplates, and the Playerlist/Tablist
Gradients use the RGBirdflop &#rrggbb format.
A partial rewrite of Rift Realms Utility for 1.21.1 and onward
Older versions of the mod use different commands.
They are not documented here and you're recommended to upgrade to version 0.9.0 or later.
/namestyle color#ffffff/namestyle formatting/namestyle clear/playertag clear/playertag togglestyleoverride toggles the style override valuefalse the tag is forced to use its own style, when true it can use the name style/playertag set simple <Tag>: Sets a string value, which by default uses the main name style/playertag set text <Text Component>: Uses a version dependent text component/playertag set gradient <Gradient Text>: Uses text with color and style codes embedded, supporting easy gradients Nick Names use the same subcommands and formats as Tags - eg. /nick set gradient <Gradient Text>, /nick togglestyleoverride