
RelicEx: Directors Cut is a ported Minecraft mod that implements Trinkets compatibility with PlayerEx, along a RPG theme.
RelicEx: Director’s Cut is a modern port and expansion of the original RelicEx, rebuilt to integrate cleanly with the PlayerEx: Director’s Cut ecosystem and Trinkets.
It adds RPG-style relics, potions, and progression items that drop from mobs and loot chests, granting randomized attribute bonuses powered by PlayerEx. Every relic has a rarity, weighted stats, and dimension-aware drop settings, all fully configurable.
If you like:
…this mod is built for that.
Check the “Relations / Dependencies” tab for exact versions – this is just a quick overview.
Required:
Relics roll 1–5 random PlayerEx attributes, with values and rarities weighted by config.
| Item | Slot(s) | Source | Effect |
|---|---|---|---|
| Helmet Relic | Helmet / Head Trinket | Chests & Monsters | 1–5 randomized attribute bonuses when equipped |
| Chestplate Relic | Chest / Body Trinket | Chests & Monsters | 1–5 randomized attribute bonuses when equipped |
| Amulet Relic | Necklace | Chests & Monsters | 1–5 randomized attribute bonuses when equipped |
| Ring Relic | Ring / Offhand Ring | Chests & Monsters | 1–5 randomized attribute bonuses when equipped |
Relics use a rarity system:
Common → Uncommon → Rare → Epic → Mythical → Legendary → Immortal
Rarity is influenced by:
Higher rarity ≙ more and/or stronger bonuses.
| Item | Slot | Source | Effect |
|---|---|---|---|
| Relic Shard | – | Smelting relics | Consume to gain Experience Orbs. Great for recycling bad rolls. |
| Tome | – | Chests & Mobs | Consumed on use to grant a free PlayerEx level. |
| Lesser Orb of Regret | – | Chests & Mobs | Refunds 1 skill point into your PlayerEx refund pool. |
| Greater Orb of Regret | – | Chests & Mobs | Refunds all skill points into your PlayerEx refund pool. |
| Dragon Stone | – | Ender Dragon | Hard reset for your character: resets attributes, PlayerEx level, and all skill points. Requires a double right-click to confirm. |
| Small Health Potion | – | Monsters | Heals 2 hearts immediately when picked up. |
| Medium Health Potion | – | Monsters | Heals 3 hearts immediately when picked up. |
| Large Health Potion | – | Monsters | Heals 4 hearts immediately when picked up. |
Health potions cannot be stored – they trigger the moment they’re picked up. No hoarding, just clutch heals.
Relics and other items are injected into:
Monsterchests/ (dungeons, structures, etc.)Drop chances and item selection are managed via weighted distributions, with additional logic to:
All of this is fully configurable.
RelicEx: Director’s Cut is built to be modpack-friendly:
Global & per-dimension settings
Rarity weights
Mob & chest drop rates
Safety features
Configuration is handled through AutoConfig (with Mod Menu integration if present), plus weight JSONs for finer tuning.


If you’re making an RPG pack, RelicEx can be used as:
Q: Is this the same as the original RelicEx?
A: This is a port + rework tailored for PlayerEx: Director’s Cut and its attribute system. The core idea is the same (relics with randomized bonuses), but internals and integrations are updated for the DC ecosystem.
Q: Can I change how strong relics are?
A: Yes. Both the drop chances and the rarity/attribute weights are configurable. You can make relics extremely rare and powerful, or common and mild.
Q: Is this safe for existing worlds?
A: Generally yes, but: