
New blocks, items, mechanics, stories and adventures await you in a 131072-side block map of Runeterra, the world of the world-wide known MOBA League of Legends. An immersive new dimension paired with procedural generation to spice every new world!
This project is a sister mod of Relative Dimensions, a mod that seeks to bring new immersive dimensions, items and narrative-oriented stories from some of your favourite franchises and other internet phenomena!
This mod is a tale of Relative Dimensions and an intiative of Lore and History of Runeterra, a non-profit, free-to-use, community-driven and community-made mod for Minecraft using ideas, characters and places of Riot Game's intelectual property and expanding upon them and as such is created following Riot Games legal jibber jabber
Realms of Runeterra is also available on CurseForge!
Realms of Runeterra aims to create an immersive experience in a 131k block side dimension in which every region of Runeterra, the world of the globally known game League of Leagends, will be able to be explored within.
In every new world you create, you will find the the layout of the map you know and the regions you love, paired with procedural generation for caves, biomes and structures of each region, making it different with each run.
At the beginning of everything, there was nothing. A boundless realm of darkness, untouched by form or purpose, inhabited by shapeless, mindless creatures whose very essence was the void itself. These beings, trapped within the infinite expanse, could not fathom a reality beyond their own hollow no-existence. To them, there was no thought, no dream — only the timeless, unchanging, silent nothingness.
But from this void, without warning or cause, there emerged a note. A sound so pure, so absolute, that it rippled through the expanse, shattering the silence of eternity. With it came the light, illuminating the void and revealing a universe yet unmade, a breath of creation that awakened the realm of infinite possibilities.
With it, the celestials were born. Beigns of radiant power and meaning within. Carrying the purpose of the light that had brought them into existance, they wove the heavens, casting stars into the void like scattered jewels. Burning with life, the light of each star spread warmth and magic across the new cosmos.
As the Celestials' symphony grew, they turned their focus to one creation unlike any other — a world where magic would flow like blood through veins, where the threads of reality could twist and reshape themselves and that, unlike the stars, wasn't fixed and eternal. It was raw and untamed, a realm of endless potential, of untamed beauty and possibility.
The Celestials carved rivers and raised mountains, painted skies, and stretched oceans across its surface. They weaved the leylines, threading invisible strokes of power that bound the land, sea, and sky together and all the creatures living within.
And then, having finished their work, they left to watch from a higher plane. For better or for worse, this new world would keep turning, imbued with the magic from above.
Because for as long as magic flows and life endures, this song of creation will echo through the ages.
Other features planned for future cycles:
This mod is in a very early Alpha state. Things might not work as expected. If you experience bugs or crashes, please use the github issue tracker provided and tag your problem with the tag Realms-of-Runeterra.
Recommended minimum requirements:
Why the game is (or eventually will be) heavier in file size than most other mods?
The terrain takes too much to generate when I first enter the dimension / the chunks load slowly!
Multiplayer? Server mod?
Neoforge? Fabric? Quilt?
We're looking for people that want to help out:
League lore enthusiasts that can help us further gather sources and refine the narrative of the mod
People that are versed in the use of terrain edition tools like Worldpainter or Worldedit
Programmers that can help with mod optimisation and procedural generation endeavors
Builders that can help creating buildings that will be used in procedural generation, from city buildings to landmarks
If you want to help, use the correct tags in the issue tracker or go to the new discord avaiable int the mod frontpage and we will sort it out!