
Random all the mob sizes in your world. (You can configure it as you want) [Optimized + Compatibility]
This datapack provides a funny game experience by randomizing every mob sizes in your world! 🎲 🎮
The default scale is 0.75-1.25 but can be configured as you want with the command /function random_mob_sizes:config ⚙️
The datapack is optimized, meaning it do not add any lag to your world/server! ⚡️
You can also configure per-mob behavior to fine‑tune size ranges and health scaling for specific entities. 🎯
Run the helper command to configure the pack:
/function random_mob_sizes:configWhat you can configure (from the in-game helper):
Global settings examples 🛠️:
/data modify storage random_mob_sizes:config min_size set value 0.75/data modify storage random_mob_sizes:config max_size set value 1.25/data modify storage random_mob_sizes:config health_scale set value falsetrue to enable, false to disable./data modify storage random_mob_sizes:config speed_scale set value truetrue to enable, false to disable./data modify storage random_mob_sizes:config damage_scale set value truetrue to enable, false to disable.Per-mob overrides (optional) 🐾:
/data modify storage random_mob_sizes:config mobs."minecraft:chicken" set value {min_size:0.75,max_size:1.25,health_scale:true,speed_scale:false,damage_scale:false}minecraft:chicken with the desired entity ID (e.g., minecraft:zombie).💡 Tip: You can re-run /function random_mob_sizes:config at any time to show the clickable helpers again.
Mobs concerned by the datapack are:
random_mob_sizes.checked, smithed.entity, smithed.strict, global.ignore 🏷️Meaning modded mobs can be concerned! 🎯
If you want to revert all loaded entities to their original size, you can type /execute as @e run attribute @s scale base reset.

