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Playsound_Pro - 音频播放专业版
ModLicenseRef-All-Rights-Reserved

Playsound_Pro - 音频播放专业版

This mod is an enhanced version of the vanilla /playsound command, adding features such as distance attenuation and looping playback.

75
Downloads
2
Followers
5 months ago
Updated
📦
2
Versions
optimizationutilityforge
Download Latestv1.0.0View on Modrinth

📖About Playsound_Pro - 音频播放专业版

Core Features:
中国用户可以前往:https://www.mcmod.cn/author/37861.html

Can be used together with this mod. https://modrinth.com/mod/summer_xtjl_f5_camera_control/versions

🎵 Read audio files directly from resource pack

🗺️ Support area audio playback (dynamically adjust volume based on player position)

👥 Multiplayer compatibility (audio calculated independently for each player)

🔧 Rich command system

🌐 Full multi-language support (English & Chinese)

📁 Audio file location

Place your WAV format audio files into the following directory of the resource pack:
assets/summer_xtjl_audio/audio/

File Requirements:

Only supports .wav format files

File naming is recommended to use English or numbers

Supports all standard WAV audio parameters

Normal Audio Playback Command

Normal audio playback: /playsound_pro play

Parameter Description:

Category: Sound category (controls which in-game volume setting affects the volume)

unlimited - Not affected by in-game volume settings (always maximum volume)

master - Affected by master volume

music - Affected by music volume

record - Affected by jukebox/record volume

weather - Affected by weather volume

block - Affected by block volume

hostile - Affected by hostile mob volume

neutral - Affected by neutral mob volume

player - Affected by player volume

ambient - Affected by ambient volume

voice - Affected by voice volume

Loop: true (loop playback) or false (play once)

Filename: Audio filename (the .wav extension can be omitted)

Example: /playsound_pro play master false test

Area Audio Playback Command

Area audio playback: /playsound_pro play x= y= z= dx= dy= dz= center cx= cy= cz= cdx= cdy= cdz= mv=

[The farther away from the sound core area, the smaller the volume. Outside the range defined by x y z dx dy dz, no sound can be heard.]

Category: Sound category (controls which in-game volume setting affects the volume)

unlimited - Not affected by in-game volume settings (always maximum volume)

master - Affected by master volume

music - Affected by music volume

record - Affected by jukebox/record volume

weather - Affected by weather volume

block - Affected by block volume

hostile - Affected by hostile mob volume

neutral - Affected by neutral mob volume

player - Affected by player volume

ambient - Affected by ambient volume

voice - Affected by voice volume

Loop: true (loop playback) or false (play once)

Filename: Audio filename (the .wav extension can be omitted)

x=, y=, z=: Starting coordinates of the area

dx=, dy=, dz=: Area dimensions (can be negative, but cannot be 0)

center cx=, cy=, cz=: Starting coordinates of the sound core area [volume is always 100% within the sound core area]

cdx=, cdy=, cdz=: Dimensions of the sound core area

mv=: Minimum volume percentage (0-100), default is 0

Area Audio Features:

Audio only plays when the player is within the detection area

Volume changes dynamically based on player position:

Inside the sound core area: 100% volume

Inside the detection area but outside the core area: Volume gradually decreases with distance
Outside the detection area: No sound

The mv parameter sets the minimum volume, ensuring distant players can still hear faint sound [within the detection area range]

Area Audio Logic

👥 Team & Contributors

Summer_XTJL
Summer_XTJLOwner

⚙️ Compatibility

Environment
❓ Unknown
Loaders
forge
Minecraft Versions
1.21.1

🔗 Links

Modrinth Page