
Removes/fades particles based on distance
Removes/fades particles based on distance
Particle Visor uses ukulib for its configuration.
You can either:

Close Distance: The farthest distance at which particles will still be visible. Anything closer than this won't render at all.Far Distance: The closest distance at which particles will be faded. Anything in between this value and Close Distance will be faded. (you can set this to be the same as Close Distance to make particles "pop in")Mod Enabled: General global toggle for the modDistance Anchor: The point on your player model where the distance will be determinedFrom Eyes: Distance determined from the "eye level"From Body: Distance will be the same regardless of whether the particle is at your eyes or your feet, like a cylinder (though anything above or below that will be accounted for)From Feet: Distance determined from the character's feetOn Camera: Distance determined from the actual camera position (so you can look through particles in third person)Only Potions: Anything not considered a "spell particle" will be unaffected by the mod.Third Person Particles: If this is ON, the mod will do nothing in third person.I've verified that the mod works with Sodium and Particle Core (and whatever else is in uku's pvp modpack), so I don't think there will be many incompatibilities. Feel free to make an issue if you find any!
This mod is under the MIT License. Feel free to include this mod in your modpack!