
Replaces weather with prettier particle effects
Particle Rain replaces the default weather with prettier particle effects, and adds some additional fog, wind, and sandstorm weather effects. You can disable, add, or customise weather effects with the in-game config menu.
Fabric versions require Fabric API.
For config, use command /particlerain or your loader's mod list menu
For common mod compatibility issues, scroll to the bottom.
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Falls at an angle, as if blown by wind. The wind is stronger during stormy weather.

Rotate slowly as they fall.

Dust and shrubs blow through deserts and other dry biomes. Supports modded biomes. Will match the color of the block below.

Rain and water particles match the biome's water tint. In vanilla biomes, the tint is not this strong.

Appears when rain falls onto water. Will match the resolution of your resource pack.

Appears when rain hits a wall made of a hard material. (can be configured to appear on any block)

After rainfall, moisture that has seeped into the ground will evaporate back into the air, creating clouds of mist above the ground. These will also appear naturally in wet and spooky biomes.

You can create all kinds of atmospheric particle effects for specific blocks and biomes or edit the existing effects using the built in configuration menu.
Access the menu via the command /particlerain or through the mod menu.

Puddles feature has been moved to its own mod: https://modrinth.com/mod/puddles-floods/
assets/minecraft/textures/environmentShader pack support varies by minecraft version. In some versions, iris does not support the custom shading used for fog particles. Some shader packs do not fully support particles.
Please check for or submit an issue if you run into other problems!