Origins:Aquanoid
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Origins:Aquanoid

An ancient race whose bodies are composed of condensed moisture. They thrive in the aquatic realm of the Edge but suffer discomfort and slowed movement in the fiery Lower World.

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📖About Origins:Aquanoid

Aquanoid — an ancient race of aquatic beings

Aquanoid is an ancient race whose existence is intrinsically bound to the aquatic element. Their bodies are composed of condensed moisture, enabling them to feel completely at home in the aqueous expanses of the End—a dimension reminiscent of their native habitat. Their forms and physical structure are exquisitely adapted to aquatic life, rendering them remarkably agile and swift in watery environments.

However, the Nether, with its fiery and arid nature, induces physical discomfort in them and significantly hinders their mobility. Their bodies experience a profound dissonance within this dimension, adversely affecting their physical capabilities and overall condition.

Abilities and Traits:

Alien Dimension: In the Nether, Aquanoids suffer from Slowness I, diminishing their speed and reaction time due to environmental incompatibility.

Native Habitat: While in the End, they benefit from continuous health regeneration, allowing swift recovery from injuries and sustained combat effectiveness.

Unstable Anatomy: Their maximum health is reduced by two hearts, a consequence of their fluid nature and mutable physical form.

Spatial Fluidity: Their hitbox is perpetually reduced due to involuntary spatial distortion, granting them enhanced evasion during dodges and attacks. Size modifier: 0.8.

Dietary Specialization: They can only consume cooked or raw salmon and chorus fruit, reflecting their natural dietary restrictions.

Water Droplets: The character is perpetually surrounded by dripping water particles, emphasizing their aquatic essence.

Spatial Instability: Upon activation, they teleport three times at varying intervals, creating an effect of unpredictable movement.

Salmon Dash: A rapid forward dash that grants Strength, Speed, Jump Boost III, Resistance I, and Regeneration I for 20 seconds—ideal for swift advancement or evading attacks.

Hydrodynamic Form: Their aquatic nature allows them to remain submerged twice as long as ordinary beings, making them exceptionally effective in underwater environments.

Made for Kikosikus