Order to cook 下单了!
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Order to cook 下单了!

在生存中通过“打单机”接取随机订单、制作并交付来获取奖励;包含等级成长、概率加成、加急订单、找零升级等玩法机制accept random orders through the Order Machine, craft and deliver them to earn rewards; includes gameplay mechanics such as level progression, probability bonuses, rush orders...

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📖About Order to cook 下单了!

模组概览

名称:Order To Cook(下单了)
版本与平台:Minecraft 1.21.1(Fabric)
功能定位:在生存中通过“打单机”接取随机订单、制作并交付来获取奖励;包含等级成长、概率加成、加急订单、找零升级等玩法机制

基础玩法

  • 启动模组时自动查找所有可食用tag的物品(兼容其他农业模组)列为订单所需食物;
  • 在世界中放置打单机,点击打开界面,等待刷新周期生成一批订单;
  • 不同订单完成难度不同,在“接单”状态下,按需选择订单,收集/制作订单所需食物于打包台打包并交付,获取厨师币奖励;
  • 包含黑名单功能,可手动剔除部分食物,也可设置为白名单模式手动填入列为订单所需的食物;
  • 更包含加急订单 超远距离配送订单增加可玩性 高风险高回报;
  • 使用厨师币升级“打单机”以解锁更多槽位、更高奖励与更高高级订单概率;
  • 完整支持简体中文与英文(界面文本、提示、升级说明、休息/接单按钮、倒计时、错误提示等);
  • 如需新增语言,可在 assets/ordertocook/lang 下添加对应语言文件;

兼容性与建议

  • 兼容:Fabric 生态,1.21.1 客户端/服务端
  • 不建议与会篡改背包货币/物品堆叠规则的核心类替换模组混用(可能影响找零与扣费逻辑)

常见问题

  • Q:为什么休息后重新接单没有立刻刷出新订单? A:为了防止切换刷单漏洞,计时会从休息前的进度继续走,只有倒计时结束才刷新订单。
  • Q:升级时金币不够有什么提示? A:界面右上角会提示“现金不足,无法升级”。
  • Q:找零规则会不会导致背包被塞满? A:系统按面值拆分返还,如背包空间不足,尝试丢在玩家附近(与多数物品返还逻辑一致)。
  • 着色器警告:开发环境下可能看到“rendertype_entity_translucent_emissive”采样器警告,不影响功能

鸣谢与许可

基于 Fabric与官方映射

  • 资源与代码版权归作者所有;转载、整合包收录请按发布页面授权声明执行

Mod Overview

Name: Order To Cook
Version & Platform: Minecraft 1.21.1 (Fabric)
Function Positioning: In survival mode, accept random orders through the "Order Machine", craft and deliver them to earn rewards; includes gameplay mechanics such as level progression, probability bonuses, rush orders, and change-making upgrades

Basic Gameplay

  • Upon mod initialization, automatically scans all items with edible tags (compatible with other farming mods) to populate the list of required foods for orders
  • Place the Order Machine in the world, click to open its interface, and wait for the refresh cycle to generate a batch of orders
  • Different orders have varying completion difficulties. In the "Accept Orders" state, select orders as needed, collect/craft the required food items and package them at the Packing Table for delivery to earn Chef Coin rewards
  • Includes a blacklist function to manually exclude certain foods, or switch to whitelist mode to manually specify which foods can appear in orders
  • Also includes rush orders and long-distance delivery orders to increase gameplay variety - high risk, high reward
  • Use Chef Coins to upgrade the "Order Machine" to unlock more slots, higher rewards, and increased probability of high-tier orders
  • Full support for Simplified Chinese and English (interface text, tooltips, upgrade descriptions, rest/accept order buttons, countdown timers, error messages, etc.)
  • To add new languages, simply add the corresponding language files in the assets/ordertocook/lang directory

Compatibility & Recommendations

  • Compatible with: Fabric ecosystem, 1.21.1 client/server
  • Not recommended for use with: Mods that modify backpack currency/item stack rules through core class replacement (may affect change-making and deduction logic)

Frequently Asked Questions

  • Q: Why don't new orders appear immediately after resting and re-accepting orders? A: To prevent order-switching exploits, the timer continues from where it left off before resting; orders only refresh when the countdown ends.
  • Q: What prompt appears when there aren't enough coins to upgrade? A: A message "Insufficient funds to upgrade" will appear in the upper right corner of the interface.
  • Q: Could the change-making rules cause my backpack to become full? A: The system returns change by splitting it into appropriate denominations. If backpack space is insufficient, items will be dropped near the player (consistent with most item return logic).
  • Shader Warning: You may see "rendertype_entity_translucent_emissive" sampler warnings in the development environment; these do not affect functionality

Credits & License

  • Based on Fabric API and official mappings
  • Resources and code copyright reserved by the author; redistribution and modpack inclusion must follow the license terms stated on the release page"