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Order to cook 下单了!
在生存中通过“打单机”接取随机订单、制作并交付来获取奖励;包含等级成长、概率加成、加急订单、找零升级等玩法机制accept random orders through the Order Machine, craft and deliver them to earn rewards; includes gameplay mechanics such as level progression, probability bonuses, rush orders...
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📖About Order to cook 下单了!
模组概览
名称:Order To Cook(下单了)
版本与平台:Minecraft 1.21.1(Fabric)
功能定位:在生存中通过“打单机”接取随机订单、制作并交付来获取奖励;包含等级成长、概率加成、加急订单、找零升级等玩法机制
基础玩法
- 启动模组时自动查找所有可食用tag的物品(兼容其他农业模组)列为订单所需食物;
- 在世界中放置打单机,点击打开界面,等待刷新周期生成一批订单;
- 不同订单完成难度不同,在“接单”状态下,按需选择订单,收集/制作订单所需食物于打包台打包并交付,获取厨师币奖励;
- 包含黑名单功能,可手动剔除部分食物,也可设置为白名单模式手动填入列为订单所需的食物;
- 更包含加急订单 超远距离配送订单增加可玩性 高风险高回报;
- 使用厨师币升级“打单机”以解锁更多槽位、更高奖励与更高高级订单概率;
- 完整支持简体中文与英文(界面文本、提示、升级说明、休息/接单按钮、倒计时、错误提示等);
- 如需新增语言,可在 assets/ordertocook/lang 下添加对应语言文件;
兼容性与建议
- 兼容:Fabric 生态,1.21.1 客户端/服务端
- 不建议与会篡改背包货币/物品堆叠规则的核心类替换模组混用(可能影响找零与扣费逻辑)
常见问题
- Q:为什么休息后重新接单没有立刻刷出新订单? A:为了防止切换刷单漏洞,计时会从休息前的进度继续走,只有倒计时结束才刷新订单。
- Q:升级时金币不够有什么提示? A:界面右上角会提示“现金不足,无法升级”。
- Q:找零规则会不会导致背包被塞满? A:系统按面值拆分返还,如背包空间不足,尝试丢在玩家附近(与多数物品返还逻辑一致)。
- 着色器警告:开发环境下可能看到“rendertype_entity_translucent_emissive”采样器警告,不影响功能
鸣谢与许可
基于 Fabric与官方映射
- 资源与代码版权归作者所有;转载、整合包收录请按发布页面授权声明执行
Mod Overview
Name: Order To Cook
Version & Platform: Minecraft 1.21.1 (Fabric)
Function Positioning: In survival mode, accept random orders through the "Order Machine", craft and deliver them to earn rewards; includes gameplay mechanics such as level progression, probability bonuses, rush orders, and change-making upgrades
Basic Gameplay
- Upon mod initialization, automatically scans all items with edible tags (compatible with other farming mods) to populate the list of required foods for orders
- Place the Order Machine in the world, click to open its interface, and wait for the refresh cycle to generate a batch of orders
- Different orders have varying completion difficulties. In the "Accept Orders" state, select orders as needed, collect/craft the required food items and package them at the Packing Table for delivery to earn Chef Coin rewards
- Includes a blacklist function to manually exclude certain foods, or switch to whitelist mode to manually specify which foods can appear in orders
- Also includes rush orders and long-distance delivery orders to increase gameplay variety - high risk, high reward
- Use Chef Coins to upgrade the "Order Machine" to unlock more slots, higher rewards, and increased probability of high-tier orders
- Full support for Simplified Chinese and English (interface text, tooltips, upgrade descriptions, rest/accept order buttons, countdown timers, error messages, etc.)
- To add new languages, simply add the corresponding language files in the assets/ordertocook/lang directory
Compatibility & Recommendations
- Compatible with: Fabric ecosystem, 1.21.1 client/server
- Not recommended for use with: Mods that modify backpack currency/item stack rules through core class replacement (may affect change-making and deduction logic)
Frequently Asked Questions
- Q: Why don't new orders appear immediately after resting and re-accepting orders? A: To prevent order-switching exploits, the timer continues from where it left off before resting; orders only refresh when the countdown ends.
- Q: What prompt appears when there aren't enough coins to upgrade? A: A message "Insufficient funds to upgrade" will appear in the upper right corner of the interface.
- Q: Could the change-making rules cause my backpack to become full? A: The system returns change by splitting it into appropriate denominations. If backpack space is insufficient, items will be dropped near the player (consistent with most item return logic).
- Shader Warning: You may see "rendertype_entity_translucent_emissive" sampler warnings in the development environment; these do not affect functionality
Credits & License
- Based on Fabric API and official mappings
- Resources and code copyright reserved by the author; redistribution and modpack inclusion must follow the license terms stated on the release page"