
A client-side optimization mod to make block entities render faster
OBE is a fully client side mod that significantly improves the rendering speed of block entities but not just that!
You won't lose animations, this mod keeps the animations of animated block entities likes chest and shulker boxes, it also supports EMF and ETF, which means it is compatible with FA: Objects!
You should also check out Better Block Entities, it was the first mod to optimize block entities on 1.21+ and did that very well. Both mods do not work in the same way, but he gave me some inspiration and 1 or 2 clever tricks.
This mod renders supported block entities just like any other block, this means they are meshed into the terrain and rendering terrain is much faster than rendering entities so it gives a HUGE performances boost. To keep animations, they are only rendered through the terrain when they are static, otherwise it goes through the vanilla renderer.
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Mods like this already exists like:
Both are awesome, the developers did great work but I wanted to make one that was:
and I even managed to make it faster somehow even though they are both really well done and optimized
Invisible block entities:
Only vanilla, indigo and sodium (embeddium on forge 1.20.1) rendering pipelines are fully supported, issues may happen with other ones like Optifine, Embeddium, Optifabric etc... in that case it is recommended to disable the OBE optimizations causing the issues using OBE's config screen.
Crash on 1.20.1 Forge with Embeddium:
You need the Forgified Fabric API mod if you want to use OBE and Embeddium at the same time.
Feel free to include this mod in any of your modpacks, telling me would be nice but is not mandatory.