
Bringing in a vast variety of vanilla-style mobs and variants, each with their own quirks and abilities, to make your world feel more alive.
Nice Mobs is a data pack that expands your Minecraft world with a wide variety of new mobs, each designed to feel like a natural part of the game. These mobs are carefully crafted to enhance gameplay, with every creature having a unique purpose and functionality. They spawn naturally throughout the world, adding depth and excitement to your adventure without breaking the vanilla experience. Whether for combat, utility, or simply enhancing the world’s biodiversity, Nice Mobs brings new life to your Minecraft world!
A friendly creature found in the added Greenhouse Structure as well as Sunflower Plains, and Flower Forest Biomes. It loves saplings and small flowers. When given one, it’ll occasionally happily tap its rear end on the ground to plant it, taking care to add a little more beauty to its surroundings.
This handsome guy can be found in its Temple, which generates in Jungle Biomes. It has a love for showcasing items given to it. Once it receives something, it stays in place, proudly displaying the item. While holding its treasure, the Tuff Golem becomes invulnerable, making it a steadfast protector of whatever it treasures. You can even change its clothing color by giving it a wool or moss carpet, adding a personal touch to its look while it stands guard over its treasure.
A mysterious creature that spawns in Lush Caves, casting a soft glow that illuminates its surroundings. Villagers find it a bit spooky, almost ghostlike, and often warn their golems about it. Despite its eerie appearance, the Glare is harmless and simply adds a touch of light to the caves. A pale variant of the Glare can also be found in the Pale Garden Biome.
A clumsy and playful creature found in the Snowy Plains, Ice Spikes, and Frozen or Deep Frozen Ocean Biomes. It loves to skate on ice, moving much faster than you'd expect for such a little guy. Penguins are especially fond of Raw Cod, and feeding one makes it incredibly happy. In return, it will give you an Ice or Snow-related item as a thank you.
A new variant of the Creeper, still just as scary, but with a twist. Instead of causing a destructive explosion, when it detonates, it creates a moss patch where it stood. In a way, the Bloomer sacrifices itself to beautify its surroundings, leaving a peaceful touch of greenery behind in place of the usual destruction.
A fascinating creature found in six different variants on beaches. These crabs have a unique habit of burying ocean-related items in the sand whenever they feel like it. With a little patience, you can "brush" out these hidden treasures, which might include a rare item, the Nautilus Horn. When played, the Nautilus Horn produces a special sound that summons a Pufftail, adding a magical touch to your beachside adventures. You never know what treasures they might hide beneath the sand!
A cute, mushroom-like mob found in Mushroom Fields. It comes in two variants: red and brown. These little creatures are known for their love of mushrooms, and depending on their color, they will occasionally plant Red or Brown Mushrooms. Their playful nature and their contribution to the mushroom landscape make them a charming addition to the Mushroom Fields.
A small, fast creature that spawns in Barn and Graveyard Structures. With five different variants, these little creatures are always on the move. Rats have a particular fondness for Rotten Flesh, which they nibble on whenever they can. In return for feeding them, Rats might even hand you a piece of Cheese as a thank you, making them quirky and somewhat useful companions in the wild.
A slow-moving creature found in Taiga biomes, with 9 different variants to discover. These little creatures have a unique defense mechanism—they are afraid of Arthropods! Whenever an Arthropod comes too close, the Snail retreats into its shell, leaving behind a slimy trail cloud. This trail not only slows down anything that crosses it but also gives the Oozing effect, causing creatures to be covered in gooey slime.
A mystical boss mob that can be summoned by tooting the Nautilus Horn. This massive, flying fish hits hard and brings a challenge to any adventurer brave enough to face it. Once defeated, the Pufftail will drop either a Trident enchanted with Riptide or Loyalty III, or a Nautilus Helmet. The Nautilus Helmet has a unique ability to occasionally damage nearby hostile aquatic mobs. Additionally, the Pufftail sometimes drops a Heart of the Sea.
A mob that lives in the Badlands biome. It loves to eat ore blocks, and when it does, it spits out a cobbled stone/deepslate. It's fire-resistant and doesn’t take fall damage, so it can survive tough environments. If you hit it, the Cruncher will drop the ores it ate, giving you a chance to get them back. It’s a weird but useful creature to find in the Badlands!
Jellyfish are glowing aquatic mobs that spawn naturally in deep ocean biomes or from placing Dried Jellyfish, a rare item dropped by them or found in underwater ruins. Their soft, bioluminescent bodies light up the surrounding water, but don’t get too close — they deliver a painful sting to any player who invades their space. It comes in 6 different variants.
Piggy Bank is a speedy, loot-filled mob that spawns in special Pig Pen structures. Hit it to make it drop valuables, but act fast — it vanishes after 15 minutes and is quick enough to give even the best players a run for their money!
Enderkin is a mysterious End-dwelling mob that you'll find hanging around new End Farm structures—or just wandering the End on its own. There are six different variants, each with its own unique look. Toss a Diamond their way and they might just trade with you! They're known to tend to Chorus plants, harvesting and replanting them from time to time. Just don’t get them wet—they take damage from rain and water. And if it takes damage, expect it to teleport around. Slippery little guys!
Vultures are pesky sky scavengers that show up during the day if you hang around too long in the open skies of the Savanna or Badlands—especially when your health drops to 3 hearts or less. They’re not just there to watch either—they’ll go on the attack! Ironically, these birds of prey can’t handle the elements themselves, taking damage if they’re out at night or flying in the rain. Tough world out there, even for vultures.
Hedgehogs are cute little critters you’ll find wandering around most forest biomes, with two adorable variants to spot. But don’t let their size fool you—when an undead mob gets too close, these guys curl up into a spiky ball. Any zombie or skeleton that gets too nosy ends up taking Thorns damage. Nature’s tiny tank!
Butterflies, Wisps, and Moths are gentle, fluttery creatures that add a magical touch to the world. You'll find them around beautiful new Garden structures—Butterflies by day, and Moths at night—plus occasionally in Flower Forests. There are tons of variants too: 12 Butterflies, 9 Wisps, and 2 Moths, each with its own unique charm. If one gathers nectar from a flower and brushes past you, it can give you a small temporary effect, different for each variant. Just a heads-up: only one of those effects can be active at a time, so enjoy the boost while it lasts!
This data pack double functions as the required resource pack. So simply slap that one also into your Resource folder and make sure to enable it in game for the textures to show properly. If you prefer to have the assets as a stand alone resource pack, then you can download them here: Nice Mobs Resource Pack
(This is not needed for the auto converted mod versions)
The data pack currently includes translation files for english, german and french languages. Feel free to reach out if you want to translate it into another language and want it to be included by default.
/function nice_mobs
En-/Disabling Custom Mob spawns and behaviors (before 1.21.6)
Below you'll find the command structure for toggling Gamerules via command.
En-/Disabling Mob Spawns:
/function nice_mobs:gamerule/spawning/<mob_name>
En-/Disabling Mob behavior:
/function nice_mobs:gamerule/behavior/<gamerule>
Restoring Default Settings:
/function nice_mobs:gamerule/default_settings
Removing custom mobs by command (before 1.21.6)
Below you'll find the command structure to remove custom mobs via command.
Remove every mob of a specific type:
/function nice_mobs:remove/entity_type/<mob_name>
Remove all custom mobs:
/function nice_mobs:remove/all_entities
Nearest entity:
/function nice_mobs:remove/nearest_entity
Spawning a mob by command (before 1.21.6)
Below you'll find the command structure for spawning mobs in via command. The *variant* variable is optional.
/function nice_mobs:summon/<mobname>/<variant>
Example for spawning a white rat:
/function nice_mobs:summon/rat/white
Including mobs in other data packs
In addition to spawning mobs by command, every mob can also be spawned with markers which have certain tags. A list of all Marker Spawners can be found here: Nice Mobs Github Repository
/summon marker ~ ~ ~ {Tags:["nice_mobs.spawner","nice_mobs.spawner.rat.white"]}
A big THANK YOU goes out to these amazing people, who helped with the creation of this data pack. It really means a lot to me.
Designed the Copper Golem, Hedgehog, the first draft of the Jellyfish and also included the mobs in his data pack, Katters Structures.
Designed the Chorus related food items, the Butterflies/Moths/Wisps, Nautilus Horn, Nautilus Helmet and also did the textures for Pufftail, the Chicken Duck variant, Shiba Wolf variant and the Embroidery Cat variant.
Did the french translation file for the data pack.
Want to play in your own language? You can help us out by contributing on our Crowdin Page! Once a translation for a language is finished, it’ll be added to the data pack for you to enjoy.
We're here to help! If you happen to have questions, suggestions or just encountered a bug, then feel free to hop on our discord server to ask for help in our Data Pack Section. Click to join the server
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