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Myth & Magic
ModMIT

Myth & Magic

Adds more magic and mythical weapons.

6.1K
Downloads
8
Followers
2 years ago
Updated
📦
4
Versions
equipmentgame-mechanicsmagicfabricquilt
Download Latestv1.0.0+mc1.20.4View on Modrinth

📖About Myth & Magic

The banner for the mod. Shows the mod logo infront of a Minecraft landscape.

GitHub
Issues
Discord

Myth & Magic adds more magic systems (runes and spells) and some mythology inspired weapons and items.


Excalibur
Excalibur as it can be found in the world, stuck in an anvil.
A powerful sword only the worthy can wield. Excalibur can be found in the world and claimed if you are worthy. You can prove your worthiness by completing Tasks of Worthiness. Use Narcissus Mirror to figure out if you are worthy.

Excalibur is bound to a player, does not break, and can be summoned (default key: I) if lost.

Task of Worthiness
  • killing the Ender Dragon
  • killing all types of hostile mobs
  • killing the Wither
  • curing a Zombie Villager
  • defeating a raid
  • killing a hostile mob
  • healing a player using a rune

Knight Statue
Knight statue standing in a desert.
A statue of a knight. The knight will protect its owner (the player that placed it) by attacking anything hurting the player. It will also assist the player in attacking. And it looks nice as a decoration.
(To pick up the knight right click it with an empty hand while sneaking)

Runes
Lightning rune being shot at Zombie which then gets struck by lightning.
Powerful projectiles which can be used with a mage staff to shoot at mobs and players.

  • Fire rune: sets target on fire
  • Ice rune: freezes target
  • Heal rune: heals target
  • Lightning rune: strikes target with lightning
  • Explosive rune: explodes target

Rune table.
The rune table is used for the creation of runes.

Infusion table
Infusion table being powered by candles.
The infusion table can be used to infuse objects with magic. It needs to be powered by candles (like an enchanting table). Allows for upgrading enchantments and the creation of spells.

Spells
Domicilium spell being used to teleport to spawn point.
Spells allow the player to affect themselves and their environment and cost levels to use.

  • Cresco Spell: grows plants in a 3x3 radius
  • Domicilium Spell: teleports player to their spawn point

Magic Tome
Patchouli guide book for the mod.
Explains the features of the mod (needs Patchouli).

Level Phials
Level Phial being consumed to retrieve the stored level.
Level Phials can store levels and are mostly used in rune recipes.

Enchantments

This mod adds some new enchantments: "normal" ones and movement enchantments which can be triggered by the player (default key: Left Alt) and allow for new movement options.

  • Curse of Teleportation: random chance to be teleported when hit
  • Teleportation: movement enchantment that allows for limited teleportation
  • Fire Thorns: Thorns but with fire
  • Dash: movement enchantment that allows use of a dash in the air
  • XP Boost: increases experience points dropped from mobs

Commands

This mod adds a few commands:

  • /worthiness get <player> to get a players worthiness value
  • /worthiness set <player> <value> to set a players worthiness value
  • /excalibur setDestroyed <player> to set a players sword as destroyed
  • /excalibur unbind <player> to unbind a players sword
  • /excalibur updateTasks <player> to check for already completed tasks

Suggested mods

  • EMI (supported, partially)
  • Jade (supported)
  • Patchouli (adds book)

Planned features:

  • config menu
  • full EMI support (+ button for infusion and rune table)
  • Dice of Destiny
  • Cloak of Invisibility
  • Scrolls (more powerful magic)
  • decorations
  • more enchantments
  • more spells
  • more runes
  • more weapons
  • probably some balance changes
  • and more

Frequently Asked Questions

Q: Can I use this mod in my modpack?

A: Of course, just credit me (by linking to this page).

Q: Is this mod available in version X.Y.Z?

A: Probably not, this mod will only support >=1.20. After some consideration (and attempts to port the mod to past version) I have decided that the effort (and/or compromises) required to get the mod working is not worth it. I will however port the mod to future versions. Note: I currently sadly don't have the time to port the mod, but will do this in the future when I do.

Q: Will this mod work in already existing worlds?

A: Somewhat. The worthiness tasks are completed upon advancement unlocking, which will not happen if you already have them. You will have to use the /excalibur updateTasks <player> command to check for already completed advancements. And excalibur will only be generated in new chunks.

Q: My game crashed/I think I found a bug/...

A: Open a GitHub Issue and give as much detail as possible. Alternatively, you can report on Discord.

Q: I have some feedback.

A: Join the Discord. I would like to hear your opinion about my mod.

👥 Team & Contributors

Sh4d0w
Sh4d0wOwner

⚙️ Compatibility

Environment
✅ Client & Server
Loaders
fabricquilt
Minecraft Versions
1.20.4

🔗 Links

Modrinth Page