Core mod containing items, enchants, and other additions for custom Origins.
Just a simple utility mod to add additional things for use with custom origins. These are all things mainly meant to be used with some of my custom origins that I've decided to move off into their own mod.
Currently contains:
These enchantments are intended to be used with custom Origins and do nothing on their own.
Clear Vision can only be applied to helmets and is intended to mitigate visual disruptions that are part of the Origin.
Molding is an enchantment that can be applied to all armors and is intended to allow Origins with ususual body shapes to wear armor they normally couldn't wear.
Both enchants are treasure enchants and can only be found from loot or villagers.
Very fragile head armor. Wearing it can allow you to breathe underwater - or, if you're a waterbreather, breathe in the air.
The bowls will fill with water slowly over time while worn underwater, or drain over time while worn in the air. You can right click on a source block while wholding a non-full bowl to fully fill it with water.
Right clicking bowls onto each other in the inventory can transfer water level between them.
Right clicking a bucket or glass bottle can transfer water between the bottles/bucket and bowls.
Behaves like the glass bottles, but much more durable. Imposes a visual overlay that somewhat limits visibility.
Worn on the eyes to improve underwater vision, or land vision for aquatic species. Goggles can be flooded or unflooded depending on if you equipped them in or out of water. 1 in 10 chance to leak when you take damage.
Currently this item is a helmet, but may become an eyes trinket in the future.
Right click on Diving Helmets or Glass Bowls to reduce their leak rate. Sealant depletes over time while the headgear is worn. Super sealant never depletes and fully stops leaking.
Food item. Surround a carrot with dried kelp to craft.
Snack items without much nuitritional value. Intended to give a boost for aquatic Origins.
Potion effect that does nothing on its own. Meant to be used with custom Origins as a way to clear up blurred or otherwise impaired vision.
Potion crafted with an awkward potion and a kelp carrot. Can be extended with redstone.
Hydration effect does nothing on its own, and is intended for aquatic Origins, or origins that may have particular hydration needs. Potion is crafted with an Awkward potion and Glimmering Gummy. Can be extended with redstone.
These don't do much on their own, and don't have crafting recipes by default. Meant to be used with some custom origins I've made.