Linear Equipment
ModMIT

Linear Equipment

This is combination of Linear Tools and Linear Armor

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4 months ago
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📖About Linear Equipment

Linear Armor

Linear Armor Progression

Do you ever feel like armor in Minecraft is easily skipped? In vanilla, you can jump straight from leather to iron, or even rush diamonds without ever touching chainmail. Whole tiers of armor are often ignored.

This project fixes that by making armor upgrades linear and dependent on each other. To get to the next tier, you’ll need the full previous set. That way, players have to work their way up step by step, making each tier feel meaningful instead of disposable.

How It Works

Leather First: All armor progression begins with leather. No more skipping the “starter tier.” You’ll need leather armor before moving forward.

Then Copper:Next would be copper

Chainmail Next: Instead of being unobtainable, chainmail now has a proper place in progression. You’ll need it to move on to iron.

Iron: Classic iron armor still plays a central role, but you can’t just jump into it. You’ll need chainmail first.

Gold: After iron, you can choose to go straight to diamond or go to Gold armor. Once you go to gold you can use it to craft diamond.

Diamond: The strongest tier still exists, but it's earned gradually. You won’t be able to craft diamond armor unless you’ve already built your way up through leather → chainmail → iron or gold. It can still be upgraded to netherite normally.

Each crafting recipe is carefully adjusted so that you must use the previous armor tier as an ingredient in the next. Every piece you make has value, and you can’t skip ahead.

Why This Matters

Better Balance: Every armor type matters. Even leather finally has a reason to exist outside of being dyed.

Progression is Earned: No more rushing iron or diamond in the first hour. Players will feel the climb through each tier.

Perfect for Servers: This adds fairness and pacing to multiplayer worlds, preventing one player from skipping straight to the end while others are still naked.

RPG-Like Feel: It transforms Minecraft armor progression into a system more like an RPG, where upgrading is part of the adventure.

Compatibility

Works in 1.21.9.

Compatible with most other datapacks.

If you want an Tools equivalent consider:https://modrinth.com/datapack/linear-tools

Intended Experience

This project is made for players who want to slow the game down a bit, appreciate every step of progression, and feel that their gear actually represents the journey they’ve taken. Instead of treating early-game armor as trash, this system turns every piece into a necessary milestone.

If you’re looking for a project that encourages exploration, grinding, and resource management while keeping things balanced, this one’s for you.

Ready to make armor progression actually feel like a journey instead of a checklist? Install this project and rediscover the value of leather, diamond, and every step in between.

Made by MeowingChip5 and MC_Poseidon_YT
Linear Tools

Linear Tools Progression Datapack

Do you ever feel like tools in Minecraft are easily skipped? In vanilla, you can jump straight from wood to iron, or even rush diamonds without ever touching gold. Whole tiers of tools are often ignored.

This datapack fixes that by making tool upgrades linear and dependent on each other. To get to the next tier, you’ll need the full previous set. That way, players have to work their way up step by step, making each tier feel meaningful instead of disposable.

How It Works

Wood First: All Tool progression begins with Wood. You’ll need Wooden Tools before moving forward.

Then Stone: Hey that's how it normal goes well for picaxe anyway now it's all the tools

Copper Next: You’ll need it to move on to iron.

Iron: Classic iron tools still play a central role, but you can’t just jump into it. You’ll need Copper first.

Gold: You can craft gold tools after obtaining copper tools. It can be upgraded into diamond.

Diamond: The strongest tier still exists, but it's earned gradually. You won’t be able to craft diamond Tools unless you’ve already built your way up through Wood → Stone → Copper → iron → gold. It can still be upgraded to netherite in the smithing table.

Each crafting recipe is carefully adjusted so that you must use the previous Tool tier as an ingredient in the next. Every piece you make has value, and you can’t skip ahead.

Why This Matters

Better Balance: Every tool type matters. Even gold finally has a reason to exist outside of being burned.

Progression is Earned: No more rushing iron or diamond in the first hour. Players will feel the climb through each tier.

Perfect for Servers: This adds fairness and pacing to multiplayer worlds, preventing one player from skipping straight to the end while others are still naked.

RPG-Like Feel: It transforms Minecraft tool progression into a system more like an RPG, where upgrading is part of the adventure.

Compatibility

Works in 1.21.9

Compatible with most other datapacks.

If you want an armor equivalent consider:https://modrinth.com/datapack/linear-armor

Intended Experience

This datapack is made for players who want to slow the game down a bit, appreciate every step of progression, and feel that their gear actually represents the journey they’ve taken. Instead of treating early-game tool as trash, this system turns every piece into a necessary milestone.

If you’re looking for a datapack that encourages exploration, grinding, and resource management while keeping things balanced, this one’s for you.

Ready to make tool progression actually feel like a journey instead of a checklist? Install this datapack and rediscover the value of leather, diamond, and every step in between.