
Lighter End
Transforms Minecraft's least-loved dimension into one full of light, life, wonder and mystery. A continuation of Paulevs' BetterEnd
📖About Lighter End
Lighter End
A reimagined vision of a Better End

What Is This?
LighterEnd transforms Minecraft's least-loved dimension into one full of light, life, wonder and
mystery. It adds:
- nine new biomes, each with its own ambient sounds and music
- seven new mobs (some friendly, some hostile)
- six new stone building materials
- five new wood types
- four new music discs
- an armored elytra
- and much more
through a balanced gameplay experience that will make you want to explore, base and build in The
End, and not just go straight home after raiding an End City.
A New Future for a Better End
This mod is based on and inspired by Paulevs' legendary mod,
BetterEnd, development on which ceased in 2024 after
over five years. LighterEnd is a ground-up rewrite, built using modern design principles, and has
no dependencies outside of the Fabric API. It is my hope, by making this mod easily
maintainable, with the bare minimum of abstractions, that BetterEnd's core ethos can be carried
through to new Minecraft versions, as they release, with a minimum of effort.
What We Leave Behind
LighterEnd is not and never will be a 1-to-1 recreation of BetterEnd. Explicitly, a lot of
BetterEnd's features were either unbalanced with vanilla Minecraft, were too difficult to maintain
or never worked right to begin with. For example:
- Thallasium and Ender Ore were redundant, and Terminite, Aeternium and Crystalite tool tiers were
overpowered. LighterEnd introduces no new ores to the game and only one new armor material,
exclusive to the Silk Elytra, which had weaker glide than base elytra, a protection level
roughly on par with diamond and a durability only slightly better than leather - LighterEnd does not implement its own terrain generation, instead overlaying biomes onto either
the Vanilla End or that of a datapack like Nullscape or Stellarity. - Instead of biome-specific end soil, LighterEnd makes do with one End Moss which takes on
different colors (and bonemeal behaviors) based on the biome it's in - End Veil is a potion-only effect instead of an enchantment, though intrepid explorers may find
other ways of avoiding the ire of Endermen - LighterEnd does not include hammers, forging, infusing or alloying
- LighterEnd has no Eternal Portals—the only ways to make it out of The End alive is
through the central island.
Regarding BetterEnd's twenty four biomes, LighterEnd has nine (as of v1.0), along with
six wood sets. While none of BetterEnd's mods are explicitly being excluded, which ones will be
ported, when and how is dependent on interest (the developers' and the community's).
You can find a list of features slated for development, tied to the
"milestone" (release) they're targeted for,
on the issues page. If there's a specific biome
or feature (from BetterEnd or no) you'd like to see prioritized, feel free to open
an issue requesting it.
New Features
On the flip side, LighterEnd has features not present in BetterEnd:
- The option (enabled by default) for gravity in The End to be 1/3 of normal
- Silk Elytra—a craftable, trimmable and renewable armored elytra
- New survival-challenge-friendly crafting recipes (such as the ability to get paper from the leaves
of End Lilies and arrows from Cubozoa drops) - Sniffers that sploot on End Moss will dig up rare End saplings
- Obelisks that you can teleport to upon almost dying (meaning your stuff is safe even if you
fall into The Void) - Ice Stars that contain ice enriched with metals (copper, gold, iron)
- New mobs such as the Chorus Crab and Glossy Mooshroom
Broad Compatibility
Lighter End can be installed alongside other End mods, including (but by no means limited to):
For a more detailed and up-to-date list of compatible mods and datapacks, consult the
Lighter End Wiki
If you find a Fabric End mod that doesn't work with LighterEnd, please
open an issue.
License and Acknowledgements
Lighter End is developed and released under the
GNU Public License v3
Substantial portions of this mod—including most of its assets—were adapted from BetterEnd and BCLib,
developed primarily by
Paulevs and quiqueck,
in accordance with the terms of their respective licenses:
- https://github.com/quiqueck/BCLib/blob/9607e2e50818c9059505c32c72eb2d8d00bf6e9d/LICENSE
- https://github.com/quiqueck/BetterEnd/blob/00e4892827c4f1b0d2e213348f63e57a647a8011/LICENSE
The Chorus Crab was designed by Pegnok of the BetterX Discord.
Music discs were composed, performed and recorded by Firel.
Many thanks:
- to the excellent tutorial mods developed by
Kaupenjoe and
TurtyWurty - to Pintér Gábor and his
IronSigns mod for providing an extremely helpful
example of adding custom signs - KikuGie for their elytra trims
- TerraformersMC for figuring out how to automate some of the
ridiculous amount of complexity involved in adding a custom armor material - to the Enderscape team for great modern
examples of library-free worldgen and terrain modification - to Vanilla Tweaks for the concept of grooved
levers - to the developers of Quartz for building a fantastic static site
generator- and to the developers of Gatekeeper
for providing a phenomenal example of Quartz in practice with their
game wiki
- and to the developers of Gatekeeper
- to the deveopers of and contributors to the
isometric-renders mod - to the BetterX Discord for their feedback in shaping this mod's
development
You may use, modify and redistribute this mod, and you may include this mod within your
modpack or run it on a server, so long as you abide by the terms of
this license, which critically states that you must make the source code (including your
modifications to the mod) available to anyone downloading the mod
(including modified versions and including within a modpack)