LevelBound
ModMIT

LevelBound

Prevents mobs from being killed in less hits than its level

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4 months ago
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📖About LevelBound

LevelBound

Prevents mobs from being killed by players in fewer hits than the mob's level

Feature Summary:

  • Gives mobs a level based on their base health
    • Level = ceil(currentMaxHealth / baseMaxHealth)
    • ceil() basically means rounded up to an integer
  • Prevents mobs from being killed in fewer hits than the mob's level
    • i.e Level 1 can be one-hit killed, level 2 a minimum of 2 hits, level 5 a minimum of 5 hits, so on and so forth
  • By default minimum hits are capped depending on whether the mob is passive, neutral, hostile or a boss
  • Non player damage is not capped in any way

This mod doesn't do much on it's own, as all mobs are level 1 by default. I recommend the following mods to make mobs spawn with different levels:

Note:

  • Should be compatible with everything, unless you use something that makes mobs not use standard health attributes
  • Only tested for 1.20.1 fabric

See the README on GitHub for more in-depth details