
Removes configured rendering layers to increase performance when rendering items, armor, weapons, etc.
Kle's Render Layer Optimizer looks to fix the issues of Minecraft's rendering layers on items and armor. Minecraft's rendering layer tanks your fps when many items or players are on your screen.
Rendering layers is Minecraft's system to break down how entities, items, and models are drawn for performance. These are the different rendering layers this mod looks to tackle:
Each layer is another thing for your gpu to draw, from testing, 10 enchanted helmets (1 layer each) drops your fps by 20-25 compared to 10 non-enchanted helmets.

Right now it can only disable the glint layer from being rendered, this greatly improves performance on 1000 armor stands w/ enchanted armor from 36fps to 47fps (very unrealistic scenario) but it's only the start of what I'd like this mod to do. Forge, neoforge, and quilt will come in later updates as well as the other rendering layers.
(I chose 100 armor stands for these tests because 100 is a more daily occurance than 1000, only mods installed is what's required [no other optimization mods], works with all other optimization mods)
291fps
261fps
293fps
- Items: fishing rod, books, tools (flint & steel, carrot on a stick, brush, compass, shears, etc.)
- Weapons: swords, tridents, bows, crossbows, axes, maces, and shields.
- Armor: player/animal armor and elytra.
- Other: all items that fall outside these categories (i.e. modded items, custom enchanted items like strength 5 dirt)