
ModGPL-3.0-only
Kinetic Minecart
This mod increases damage to moving minecarts; the faster they move, the higher the damage, with virtually no damage limit!
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2 months ago
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📖About Kinetic Minecart
Kinetic Minecart
This mod increases damage to moving minecarts; the faster they move, the higher the damage, with virtually no damage limit!
Loader
Environment
Compatibility
Fabric
- Fabric API (Required)
- Cloth Config API (Recommended) (Custom configuration features)
- Mod Menu (Recommended) (Mod configuration page)
NeoForge
- Cloth Config API (Recommended) (Custom configuration features)
Forge
- Cloth Config API (Recommended) (Custom configuration features)
Progress
Check out the latest development progress here. Development Progress
Main Gallery

Features
- The damage dealt by minecarts is related to their speed:
Speed >= 6 -> Damage = Speed cubed;
Speed > 2 and < 6 -> Damage = Speed squared;
Target has Vehicle -> Damage = Speed;
Speed <= 2 -> Damage = 0;
Note: Theoretically, there is No Damage Limit.
After being hit by a minecart, the entity is propelled approximately the same distance as its speed.
Minecarts do not stop after hitting an entity.
It offers custom configuration options, including customizing the collision effects of the minecart.
Configuration



- You can edit the exclusion list, click on an item to name or delete it, and the inspection tool will attempt to proofread your input. (Sometimes, when you create a new item, the new text box may not appear; you may see an empty one, but this does not affect selection or input.)

- In multiplayer mode, you cannot change the configuration via the menu; instead, the server administrator needs to modify the 'kinetic-minecart.json' file. Below is an example:

- selectedApplicaionMode -> Radius / Collide
- intRadius -> 3 ~ 10 (5 -> 0.5 block)