In Combat





Installation
Requires
Features ✨
Becoming "In Combat"
There are a few ways the player can become in combat
- Receiving damage
- Dealing damage
- Having a specific status effect
When "In Combat"
The player will have HUD element indicating that they are in combat.
When the player is in combat the following rules may apply.
- Death on disconnect
- Disable natural regeneration (disabled by default)
- Disable block breaking/placing (disabled by default)
Configuration ⚙️
Basically everything is configurable inside the mod.
General
- "In Combat" duration (default = 300 ticks -> 15 seconds)
- Player should die on disconnect (default = true)
- Disable natural regeneration (default = false)
- Disable block breaking (default = false)
- Block breaking whitelist
- Disable block placing (default = false)
- Block placing whitelist
- Always "In Combat" (default = false)
- Can become "In Combat" while in creative (default = false)
- Which damage sources should set the player "In Combat"
- All (default = false)
- Player (default = true)
- Any Entity (default = true)
- Fire (default = true)
- Fall Damage (default = false)
- Dragon Breath (default = true)
- If effects should set the player "In Combat" (default = true)
- A list of all the effects that set the player "In Combat"
- Additional effects that the player gets when "In Combat"
- Attacking sets the player "In Combat"
- Attacked entities that do not set the player "In Combat"
HUD Renderer
- Should the HUD render (default = true)
- X Offset (default = 0)
- Y Offset (default = 0)
Mod Integrations
- A config option to enable/disable each mod integration
Mod Integrations
Waystones
- Prevents teleporting while in combat
Spell Engine
- Spells are cost free to cast while out of combat
Suggest integrations in the Discord!
Technical Info
Anyone can check if the player is in combat using the in combat API. Add this project to your mod with
the Modrinth Maven. Once added checks can be done
like following
if(CombatCheck.isPlayerInCombat(PlayerEntity)){
//Your code goes here...
}