Immersive Freezing 🥶
ModMIT

Immersive Freezing 🥶

Feel the freeze™ - Adds visual and audio effects when freezing in powder snow.

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📖About Immersive Freezing 🥶

Immersive Freezing 🥶

Modloader Fabric
Available on modrinth
Available on curseforge
GitHub Actions Workflow Status
Funding Github

Immersive Freezing is a client-side Fabric mod that makes freezing feel more intense through configurable visual and audio feedback.

Features

When you’re freezing:

  • First-person camera shake: camera shake that scales with how frozen you are.
  • First-person hand/item tremble: makes the held item/arm subtly shiver.
  • Frost vignette overlay: frost effect that fades in/out as you enter/leave freezing conditions.
  • Whiteout post-effect: optional screen whiteout that ramps up as you freeze.
  • Ice crack SFX: plays a short ice-crack sound as you start freezing; fades out smoothly while thawing.

All effects are client-only and cosmetic (no gameplay/mechanics changes).

Video comparison

Installation

  • Install Fabric Loader and Fabric API for your Minecraft version.
  • (Optional) Install Mod Menu to access the in-game configuration screen.
  • Put the immersive_freezing-x.x.x.jar into your .minecraft/mods folder.

This mod is client-only. It does not need to be installed on servers.

Configuration

In-game

If you have Mod Menu installed, you can access the configuration screen directly from the Mods list.

Options:

  • Vignette Enabled
  • Rotation Intensity
  • Translation Intensity
  • Hand Tremble Intensity
  • Vignette Range
  • Vignette Speed
  • Vignette Disturbance Intensity
  • Frost Texture Height Fix
  • Whiteout Enabled
  • Whiteout Intensity
  • Freeze Sound Volume

Config file

You can also edit the config file located at .minecraft/config/immersive_freezing.json.

Compatibility notes

  • Requires Fabric API.
  • Should be compatible with most other client-side mods.

Credits / Third-party assets

  • Developed by qb20nh.
  • Licensed under MIT.
  • Third-party notices: see THIRD_PARTY_NOTICES.md (includes any ElevenLabs-generated SFX usage/attribution constraints, if present).