Hextech Lib
ModLGPL-3.0-or-later

Hextech Lib

Just like in a roguelike game, upon completing a certain objective, you can choose one of three buffs to empower yourself.

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📖About Hextech Lib

模组介绍 Mod Description

模组的灵感来源于LOL的海克斯大乱斗,最近刚好也在做整合包,所以就写了这个支持库。
不要选择1.0.2以下的版本!

This mod was inspired by League's ARAM, and since I was working on a modpack anyway, I ended up writing this library to support it.
Please do not choose any version below 1.0.2

它能做什么 What does it do

就像肉鸽游戏一样,当你完成某件事时,你可以在三个BUFF中选择一项来增强自己。

Just like in a roguelike game, upon completing a certain objective, you can choose one of three buffs to empower yourself.

关于指令 About Command

  • /hextech
    • common
    • rare
    • epic
    • legendary

本模组内置四种奖池,代表了海克斯的稀有度与强度,但并未内置任何海克斯。

This mod includes four built-in loot pools, which represent the rarity and power level of the Hextech enhancements, but it does not include any actual Hextech abilities itself.

如何使用 How to use it

如果你只是一个普通玩家,请忽视。

If you are just a regular player, you can ignore this.

1. 导入依赖 import dependencies

implementation "io.github.ren-zaifei:hextech_lib:${Version}"

Vsersion:[https://repo1.maven.org/maven2/io/github/ren-zaifei/hextech_lib/]

2. 创建一个海克斯 Create a Hextech

HCard card = new HCard(
    ResourceLocation.fromNamespaceAn("your_namespace","path"),//ID
    "namespace.card.title",//TitleKey 翻译时的标题键
    "namespace.card.description",//DescKey 翻译时的内容键
    HCard.Rarity.COMMON,//Rarity 可选择的品质
    Items.XXX.getDefaultInstance(),//Icon 可传入一个ItemStack作为图标
    p -> {}//Event 此处为一个Player,可进行操作
);

HexCardRegistry.registerHCard(card);

3. 调用方法 Choose a Hextech

HexTriggers.selection(player,rarity);
//player -> Serverplayer
//rarity -> HCard.Rarity