head-vault
ModMIT

head-vault

A server-side Fabric mod for Minecraft 26.1.2 that lets players browse and purchase 90,000+ decorative custom heads through an in-game GUI without requiring any client mods or resource packs.

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📖About head-vault

🗿 HeadVault

A server-side custom-heads shop for Minecraft Fabric SMPs.
Browse 90,000+ decorative player heads in a clean chest GUI — open it with a command, a shopkeeper NPC, or a named villager. No client mods. No resource packs. Vanilla players just play.

Fabric · Server-side only


✨ Why HeadVault?

Custom heads make builds come alive — but handing them out one command at a time is painful. HeadVault turns the entire minecraft-heads.com catalog into an in-game shop your players can browse and buy from, however you want to run it: a command, a placed-down NPC, or a villager you name. It’s server-side only, so nobody needs to install anything to use it.

🎯 Features at a glance

  • 🛒 A real shop GUI — categories → paginated head grid → click to buy. Renders natively on vanilla clients.
  • 🌍 The whole catalog — ~90k heads across 10 categories, fetched live and cached to disk. Refreshes in the background; never lags the server.
  • 🔌 Always works offline — unreachable API? It serves the last cache, then a snapshot baked into the jar.
  • 🔎 Search — find heads by name or tag across the entire catalog.
  • 🙂 Player heads — type any username and get that player’s head as a clickable result.
  • 🚪 Three ways in/heads command, persistent shopkeeper NPCs, and named villagers. Mix and match.
  • 🧟 Any mob can be a trader (since 1.1.0) — not just villagers. Name-tag a zombie, a cow, anything, and make it a shop. Choose which mob types qualify via an allow-all, whitelist, or blacklist mode.
  • 🧊 Freeze named traders (since 1.1.0) — opt-in: when a name tag turns a mob into a trader, lock it in place (disables AI) so it can't wander off, just like a spawned NPC. Reverts the moment you rename it back.
  • 💰 Flexible economy — free, item cost, or experience (levels/points), with per-category pricing. Purchases are atomic.
  • 📦 Heads stack — identical heads stack to 64.
  • ♻️ Hot reload — tweak the config and run /headvault reload. No restart.
  • 🔐 Permissions — LuckPerms-compatible, with sane vanilla-OP fallbacks when no permission mod is present.
  • 🪝 Extensible — a PurchaseEvent other mods can listen to.

🚀 Getting started

  1. Requirements: a Fabric 26.1.2 server on Java 25, with Fabric API installed.
  2. Drop head-vault-<version>.jar into your server’s mods/ folder. (sgui and fabric-permissions-api are bundled inside — nothing else to install.)
  3. Start the server. HeadVault writes its config to config/headvault/config.json and begins downloading the head catalog in the background.
  4. Run /heads — and you’re shopping. 🎉

First launch shows a small built-in sample until the full catalog finishes downloading (a few seconds).

🚪 Access modes

Enable any combination in the config.

Mode How it works
Command /heads opens the shop (permission-gated).
NPC /headvault npc spawn <name> places an invulnerable, AI-less shopkeeper villager. It persists across restarts; right-click opens the shop. Manage with npc list / npc remove.
Named villager Name any villager your configured name (default “Head Trader”) and right-clicking it opens the shop for everyone — no permission needed. Hold a name tag to rename it back to normal. Since 1.1.0: via access.villager.mode you can let any mob be a named trader — not just villagers (all / whitelist / blacklist); and access.villager.freeze can lock a fresh trader in place.

💰 Economy

Pick one global mode (with optional per-category overrides):

Mode Players pay…
FREE nothing
ITEM a configurable item × amount (e.g. 1 diamond)
XP_LEVELS experience levels
XP_POINTS total experience points

Every purchase re-checks the cost at click time and deducts atomically — players can never be charged without receiving their head. Player-name heads use the global price. Grant headvault.free-bypass to let someone shop for free.

⌨️ Commands

Command Description Permission (default)
/heads Open the shop headvault.command.use (OP 2)
/heads search <query> Search heads by name/tag headvault.command.search
/heads player <name> Get a specific player’s head headvault.command.use
/heads give <player> <head-id> Give a head for free (head-id = its UUID) headvault.command.give / headvault.admin
/headvault reload Reload the config headvault.admin
/headvault npc spawn <name> Spawn a shop NPC where you stand headvault.npc.manage
/headvault npc remove Remove the NPC you’re looking at headvault.npc.manage
/headvault npc list List loaded shop NPCs headvault.npc.manage

🔐 Permissions

Node Grants
headvault.command.use Open the shop, /heads player
headvault.command.search /heads search
headvault.command.give /heads give
headvault.admin /headvault reload, /heads give
headvault.npc.manage Spawn / remove / list NPCs
headvault.free-bypass Always pay nothing

No permission mod? Command nodes fall back to the vanilla OP level, and NPC / named-villager modes work for everyone without any permission. With LuckPerms (or any provider) grant nodes normally:

/lp group default permission set headvault.command.use true

⚙️ Configuration

The config lives at config/headvault/config.json and hot-reloads with /headvault reload. (It’s JSON, not YAML — Gson under the hood.) Here’s the full file with every option:

{
  "_schemaVersion": 1,

  "catalog": {
    "source": "v1",                 // where heads come from: "v1" | "v2" | "bundled"
    "refreshIntervalHours": 24,      // how often to re-download the catalog
    "requestTimeoutSeconds": 15,     // per-request network timeout
    "maxRetries": 2,                 // retries per category before giving up
    "v2AppUuid": "",                 // v2 only: your registered App UUID
    "v2UrlTemplate": "",             // v2 only: custom endpoint; placeholders {category}, {appUuid}
    "userAgent": "Mozilla/5.0 ... Chrome/126.0.0.0 Safari/537.36"  // sent with requests (see note)
  },

  "economy": {
    "mode": "FREE",                  // "FREE" | "ITEM" | "XP_LEVELS" | "XP_POINTS"
    "item": { "id": "minecraft:diamond", "amountPerHead": 1 },
    "xp":   { "amountPerHead": 1 },
    "categoryOverrides": {
      // override price per category (key = category slug):
      // "monsters": { "mode": "ITEM", "item": { "id": "minecraft:netherite_ingot", "amountPerHead": 1 } }
    }
  },

  "access": {
    "command":  { "enabled": true, "permissionLevel": 2 },
    "npc":      { "enabled": true },
    "villager": {
      "enabled": true,
      "name": "Head Trader",
      "caseInsensitive": true,
      // ── since 1.1.0 ──
      "mode": "ONLY_VILLAGER",        // which mobs may be a named trader: "ONLY_VILLAGER" | "ALL" | "MOB_WHITELIST" | "MOB_BLACKLIST"
      "entityWhitelist": [],          // entity type ids allowed when mode = "MOB_WHITELIST", e.g. ["minecraft:zombie"]
      "entityBlacklist": [],          // entity type ids blocked when mode = "MOB_BLACKLIST"
      "freeze": false                 // freeze a name-tagged trader in place (disables AI)
    }
  },

  "ui": {
    "title": "HeadVault",            // shop window title
    "showPriceInLore": true,         // show the price on each head
    "headsPerPage": 45               // 9–45 heads per page
  },

  "logging": { "purchaseVerbosity": "INFO" }   // "OFF" | "INFO" | "DEBUG"
}

Field reference

Key Default What it does
catalog.source "v1" v1 = the no-token endpoint serving the full catalog (recommended). v2 = the licensed REST API (needs an App UUID). bundled = the offline snapshot only.
catalog.refreshIntervalHours 24 Background refresh interval. The catalog is only re-downloaded when older than this.
catalog.requestTimeoutSeconds / maxRetries 15 / 2 Network resilience knobs.
catalog.v2AppUuid / v2UrlTemplate "" Only used when source is v2. Register at minecraft-heads.com, then set the UUID; adjust the template to match the official v2 docs if needed.
catalog.userAgent browser string minecraft-heads.com rejects non-browser agents (HTTP 403), so the default mimics a browser. Leave it unless you know the API accepts yours.
economy.mode "FREE" Global payment mode.
economy.item / economy.xp diamond×1 / 1 Global price for ITEM / XP_* modes.
economy.categoryOverrides {} Per-category price overrides, keyed by slug (alphabet, animals, blocks, decoration, food-drinks, humanoid, humans, miscellaneous, monsters, plants).
access.command.enabled / permissionLevel true / 2 Toggle the /heads shop and its default OP level.
access.npc.enabled true Toggle NPC shopkeepers.
access.villager.enabled / name / caseInsensitive true / Head Trader / true Toggle named-trader mode, the trigger name, and case-sensitivity of the name match.
access.villager.mode (since 1.1.0) "ONLY_VILLAGER" Which entity types may be a named trader: ONLY_VILLAGER (villagers only — default, unchanged behavior), ALL (any mob), MOB_WHITELIST (only ids in entityWhitelist), MOB_BLACKLIST (any mob except ids in entityBlacklist).
access.villager.entityWhitelist / entityBlacklist (since 1.1.0) [] / [] Entity type ids (e.g. "minecraft:zombie"; a bare "zombie" assumes the minecraft namespace, and matching is case-insensitive) used by the MOB_WHITELIST / MOB_BLACKLIST modes.
access.villager.freeze (since 1.1.0) false When a name tag turns a mob into a trader, freeze it in place — disables AI so it stops wandering, like a spawned NPC. Reverts automatically when the mob is renamed so it no longer qualifies. Off (default) = unchanged behavior.
ui.title / showPriceInLore / headsPerPage HeadVault / true / 45 Cosmetic shop options.
logging.purchaseVerbosity "INFO" How loudly purchases are logged to console.

About the catalog source

minecraft-heads.com offers two APIs:

  • v1 (default) — the scripts/api.php endpoint. No token, serves the entire catalog. Officially “deprecated” but live as of 2026; the site blocks non-browser User-Agents, which is why the default userAgent looks like a browser.
  • v2 — the current licensed REST API. Requires a free registered App UUID and a visible Minecraft-Heads.com attribution; commercial redistribution isn’t allowed without approval. Switch to this if v1 is ever retired.
  • bundled — never touches the network; serves the small snapshot baked into the jar.

If the live source is unreachable, HeadVault automatically falls back to the last cache, then the bundled snapshot — the shop never goes dark.

🙌 Credits

📄 License

Released under MIT License.