
A rewritten from scratch version of the well-known HBM's Nuclear Tech mod for Forge 1.20.1. Contains very little content at the moment, but our team constantly working on it...

Status: Pre-Alpha
Minecraft Version: 1.20.1
Mod ID:
hbm_m
This mod is in pre-alpha stage. DO NOT use it in your important worlds! Bugs, crashes, and mod incompatibilities are possible. Report issues at GitHub Issues
A modern reimagining of the legendary HBM's Nuclear Tech Mod for Minecraft 1.20.1. Nuclear technologies, radiation, advanced weaponry, and industrial automation with a rewritten codebase and improved architecture.

Radiation System — realistic irradiation mechanics with chunk-based spread, player accumulation, and dangerous effects
Industrial Automation — multiblock machines for resource processing and energy production
Advanced Equipment — armor and tools with unique perks and modifiers
Energy System — generation, storage, and transmission of electricity between machines
Hazard System — includes radioactivity, pyrophoricity, explosiveness, and more
Craft complex industrial machines consisting of multiple blocks for efficient resource processing.
Assembly Machines — two varieties for crafting automation and component production, with an advanced recipe and template system

Press — creating materials under pressure

Wood-Burning Generator — primary energy source in the early game

A complete system for generating, storing, and transmitting electricity to power industrial machines.
Generators — various methods of obtaining energy from wood to radioactive fuel
Energy Storage — accumulators for electricity backup
Cables — energy transmission between devices

Dozens of new ingots and metal blocks for crafting advanced equipment.
Radioactive Materials — uranium, plutonium, polonium, and many others for nuclear technologies
Advanced Alloys — special materials for powerful equipment
Ores — new ore types with world generation

Creative Tabs: Blocks | Consumables | Fuel | Tools | Machines | Ores | Resources | Parts | Templates | Weapons


Advanced armor sets with unique modifiers and abilities.
Perk System — upgrade armor through the modification table to gain special effects
Radiation Protection — special sets for working with hazardous materials


Powerful tools with unique resource mining mechanics.
Vein Miner — mines entire ore veins at once
Advanced Tools — increased efficiency and durability
Weapons — swords and axes from various materials, as well as several types of grenades

Realistic irradiation mechanics affecting gameplay and the surrounding world.
Radiation Accumulation — from the environment and radioactive items in inventory
Chunk-based Spread — radiation spreads and slowly dissipates over time
Irradiation Effects — blindness, confusion, weakness, hunger, poisoning, and death at critical doses
Block Mutations — grass and foliage transform into dead variants at high radiation levels
Radioactive Blocks — emit radiation into surrounding chunks

Geiger Counter — precise radiation measurement with sound accompaniment and HUD indication
Dosimeter — simple device for quick radiation level assessment
Explosiveness — don't throw gunpowder and dynamite into fire, or there might be a boom 
Radioactivity — corresponding items and blocks emit radiation
Pyrophoricity — don't handle this without fire protection
/hbm_m rad — manage player radiation level (add/remove/clear)
Deep integration with Cloth Config API for fine-tuning mod parameters.

Requirements:
Steps:
.jar files in the mods folderPre-alpha version — expect bugs, incomplete features, and possible world corruption
Compatibility — not tested with most mods, conflicts are possible
Crafting — some recipes are missing, survival is temporarily unavailable
Report issues at Issues with detailed descriptions.
Pull requests, suggestions, and bug reports are welcome!
Fork the repository and propose improvements.
The Bobcat — author of the original HBM's Nuclear Tech Mod
Raptor324, Hyperio & Razchexlitiel — modernization and rework
The Forge team and Mojang for development tools
We are learning as we develop, please be patient! Thank you for your interest in the mod and constructive feedback.