
A collection of custom-made particles for use at BlanketCon 2025!
Yippee particles!* Current particles include a colorable jellyfish, colorable snails, simple clouds which disappear upon hitting a block, colored bubbles, and a WIP sparkle particle!
*Yippee creature not included (for now).
Various how-to's for vanilla particle commands.
Add a {<param name>:<param value>} after the particle id.
Example with param. name of max_age with an integer of 50.
/particle happy:jellyfish{max_age:50} ~ ~1 ~
For multiple parameters, add a comma between each parameter.
Example with an extra param. name of scale with a float value of 5.0f
/particle happy:jellyfish{max_age:50, scale:5.0f} ~ ~1 ~
Floats can be specified with a decimal point added(e.g. 1.0 or 1.56), or an "f' added (e.g. 1f, 1.56f).
Vector3f parameters can be added with the value of [<float>, <float>, <float>]
Example with param. name of velocity_after_hit with a value of [0.2, 0.3, 0.6].
/particle happy:cloud{velocity_after_hit:[0.2, 0.3, 0.6]} ~ ~1 ~
For colors using Vector3f's, it is expected that the values are between 0f and 1f.
Unless specified otherwise, all parameters can be assumed to be optional, using a default value if not added.
Note: This only applies to HAPPY's particles. Minecraft's particles almost always require their parameters to be given.
happy:jellyfish
scale (float): Determines the size of the particle.max_age (int): Determines the max amount of ticks the particle will last.bounces (int): Determines the amount of bounces the jellyfish will preform throughout its max age. This affects the animation speed, and distance traveled.color_mode (int): ID of how to handle the start/end colors.start_color (Vector3f): The start RGB color of a 2 color transition (Note: usage changes based on color mode - see above).end_color (Vector3f): The end RGB color of a 2 color transition (Note: usage changes based on color mode - see above).happy:cloud
scale (float): Determines the size of the particle.max_age (int): Determines the max amount of ticks the particle will last.max_age_random (int): The max number of extra ticks the particle may last. A random number from 0 to this number will be picked and added to the max age.hits_until_fade (int): The max number of times the particle can make contact with a block until it begins to fade out. There is a 10 tick delay between hits, meaning that if it is in a corner, it will count as hitting many blocks.fade_amount (float): The amount of alpha/opacity to remove each tick while fading out. Alpha is between 0 and 1, meaning that uses "0" will result in no fade out, and "1" will result in instant fadeout.velocity_after_hit (Vector3f): The amount of velocity to add after the particles comes in contact with a block. Note: This velocity is added after EVERY block hit, not just once!happy:bubble
scale (float): If added, sets the size of the particle. Otherwise, a random triangular with mode 0, deviation 1 is chosen.max_age (int): Determines the max amount of ticks the particle will last.max_age_random (int): The max number of extra ticks the particle may last, chosen randomly from 0 to that number.happy:snail
scale (float): If added, sets the size of the particle. Otherwise, 0.15 + a small amount is chosen.max_age (int): Determines the max amount of ticks the particle will last.gravity_strength (float): The strength of gravity for the particle (A 20th of this value is subtracted from the Y velocity every tick)speed (float): The speed of the particle after landing on the ground. Set to "0" to not move and immediately start shrinking upon landing.min_color (Vector3f): The min RGB color when choosing a random color between "min_color" and "max_color".max_color (Vector3f): The max RGB color when choosing a random color between "min_color" and "max_color".min_color and max_color are not added, a random color(most of the time a nice blue, but sometimes a random saturated color) is chosen instead.min_color is greater than max_color.happy:pink_sparkle