Forbidden Library
ModLicenseRef-All-Rights-Reserved

Forbidden Library

A datapack adding a collection of original custom enchantments.

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📖About Forbidden Library

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Forbidden Library is a datapack/mod that adds a curated collection of original custom enchantments designed to expand gameplay, without sticking to a single theme.

Enchantments may affect weapons, tools, shields, projectiles, or TNT, and are all available directly from the enchanting table.

This datapack/mod is designed for both singleplayer and multiplayer worlds and aims to feel balanced within a survival environment.

In datapack version there is a value file in function root you can change some value if you want to.

⚠ WARNING ⚠

Some enchantments for flint and steel or shields must be obtained through enchanted books and
cannot be applied directly to the item in enchanting table.
For the datapack version a resource pack is needed.

List of enchantments

Desert Marauder

  • Max level : 1
  • Support : Boots
  • Description : Increases movement speed and reduces fall damage while in hot biomes such as deserts and badlands. Mutually exclusive with Icy Breeze.

Icy Breeze

  • Max level : 1
  • Support : Boots
  • Description : Increases movement speed, reduces fall damage, and improves movement efficiency in cold and icy biomes. Cannot be combined with Desert Marauder.

Tuff Enough

  • Max level : 5
  • Support : All armor pieces
  • Description : Increases the player’s maximum health by half a heart per enchantment level.

Marathon

  • Max level : 4
  • Support : Leggings and boots
  • Description : Increases the player’s movement speed.

Lightness

  • Max level : 3
  • Support : Bows, Crossbows & Trident
  • Description : After firing, arrows briefly lose gravity, remaining silent and suspended in the air before returning to normal behavior.

Quick Fuse

  • Max level : 3
  • Support : Flint and steel
  • Description : Reduces the explosion delay of TNT. Cannot be combined with Visco Fuse.

Visco Fuse

  • Max level : 3
  • Support : Flint and steel
  • Description : Increases the explosion delay of TNT. Cannot be combined with Quick Fuse.

Detonation

  • Max level : 5
  • Support : Flint and steel
  • Description : Causes TNT to split into multiple explosions when it detonates, depending on the enchantment level.

Vaccinator

  • Max level : 1
  • Support : Shields
  • Description : Holding a shield removes negative status effects at the cost of increased shield durability loss. Durability penalty is reduced when the shield has Unbreaking.

Tactical Reload

  • Max level : 3
  • Support : Crossbows
  • Description : When firing a crossbow, grants a chance to instantly reload it with another arrow. Higher enchantment levels increase the chance.

Gossamer

  • Max level : 1
  • Support : Bows
  • Description : Arrows create web-based traps by connecting to the nearest entity on impact, ensnaring the target in cobwebs. Applies an additional bow durability cost, reduced by Unbreaking.

Silken Step

  • Max level : 1
  • Support : Swords
  • Description : Entities trapped in cobwebs take true damage that ignores armor when struck. This effect limits the weapon’s attack damage to a single point. Cannont be applied with sharpness and others damage boosting enchants.

Grounded

  • Max level : 1
  • Support : Tridents
  • Description : Useless without Loyalty. Forces the trident to return even while still in mid-air. If the trident falls too low in the world, it is forcefully recalled. Does not activate if the player throws the trident while sneaking.

Grand Finale

  • Max level : 3
  • Support : Flint and Steel
  • Description : Increases the explosion power of TNT.

Refuge

  • Max level : 3
  • Support : Shield
  • Description : When the holder’s health drops below 2 hearts, grants an Absorption effect based on the enchantment level. Does not activate if the player already has Absorption. Damages the shield; durability loss is reduced by Unbreaking.

Shockproof

  • Max level : 4
  • Support : Armor
  • Description : Increases knockback resistance and reduces lightning damage.

Poise

  • Max level : 4
  • Support : Sword & Trident
  • Description : Slightly increases attack reach. Jumping doubles the reach bonus and reduces the attack cooldown between sword strikes.

Tidal Wave

  • Max level : 4
  • Support : Sword & Trident
  • Description : While airborne, hitting an entity propels the player based on movement direction. Sneak-hitting applies additional knockback to the target. Throwing the trident in water and hitting a target launches the player strongly forward.