ModMIT
EyeVector
A Minecraft Fabric mod that calculates stronghold coordinates using triangulation from Eye of Ender throw trajectories with configurable precision and measurement modes.
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📖About EyeVector
EyeVector
Find strongholds with precision using triangulation!
EyeVector is a client-side Fabric mod that calculates exact stronghold coordinates by analyzing the trajectory of thrown Eyes of Ender. No more guessing or endless digging - just throw, measure, and locate!
✨ Features
- 🎯 Precise Triangulation - Uses mathematical triangulation to calculate stronghold coordinates
- ⚙️ Configurable Modes - Choose between 2-point (fast) or 3-point (accurate) measurement
- 🎚️ Adjustable Precision - Balance between performance and accuracy (Low/Medium/High)
- 📏 Flexible Distance - Set minimum distance between measurements (16-500 blocks)
- 🖥️ Client-side Only - No server-side installation required
🚀 How It Works
- Throw an Eye of Ender at your first location
- Travel at least 30 blocks away (or your configured distance)
- Throw another Eye of Ender
- Done! The mod displays stronghold coordinates in chat
For maximum accuracy, enable 3-point mode and throw a third Eye of Ender from a different location.
📋 Commands
All commands start with /eyevector:
| Command | Description |
|---|---|
/eyevector mode <2|3> |
Set measurement mode (2 or 3 points) |
/eyevector distance <16-500> |
Set minimum distance between throws |
/eyevector precision <low|medium|high> |
Set precision level |
/eyevector reset |
Clear recorded measurements |
/eyevector status |
Show current settings |
/eyevector |
Show help |
🎮 Precision Settings
Choose the right balance for your system:
- Low - 3 samples minimum (reduced lag, less accurate)
- Medium - 5 samples minimum (default, balanced)
- High - 10 samples minimum (more accurate, slightly more processing)
💡 Tips
- Spacing Matters - The further apart your throws, the more accurate the result
- Use 3-Point Mode - For maximum accuracy when precision is critical
- Adjust Distance - Lower minimum distance for convenience, higher for accuracy
- Medium Precision - Perfect for most players; only change if needed
🔧 Technical Details
- Algorithm: Line intersection using parametric equations
- Angle Calculation: Multi-tick trajectory sampling with circular mean
- Coordinate System: X/Z plane calculations for precise 2D positioning
- Performance: Optimized entity tracking with configurable sample rates
🌐 Language Support
- English (en_us)
- Korean (ko_kr)
All messages, commands, and tooltips are fully translated!
📜 License
MIT License - Free and open source!
Found a bug? Report it on GitHub