Experience Control
ModLicenseRef-All-Rights-Reserved

Experience Control

Control experience drops using /gamerule.

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📖About Experience Control

Experience Control

This mod introduces a set of configurable gamerules that give you fine-grained control over experience (XP)
mechanics and enchanting behavior.

  • All rules are of type boolean values: true or false
  • By default, everything behaves exactly like vanilla
  • Each rule can be enabled or disabled independently

Experience Drop Rules

These rules control whether experience is dropped in specific gameplay scenarios:

fishing_drop_experience
Toggles experience drops from fishing.

trading_drop_experience
Toggles experience drops when trading with villagers.

smelting_drop_experience
Toggles experience drops from smelting items and from breaking furnaces.

breeding_drop_experience
Toggles experience gained from breeding animals.

ore_block_drop_experience
Toggles experience drops from ore blocks.

sculk_block_drop_experience
Toggles experience drops from sculk-related blocks.

spawner_block_drop_experience
Toggles experience drops when breaking mob spawners.

hostile_mobs_drop_experience
Toggles experience drops from all hostile mobs (except Ender Dragon).

animal_mobs_drop_experience
Toggles experience drops from all animal mobs.

ender_dragon_drop_experience
Toggles experience drops from Ender Dragon.


Enchanting Rules

full_cost_enchantment
When enabled, the full enchantment cost is deducted from the player,
instead of the vanilla behaviour where only 1, 2, or 3 levels are taken.