
Keybinds, commands, visuals, and utilities, particularly for managing MapArt collections on massive open-world servers (2b2t), but with many other miscellaneous features (see description)
◘ Load: All mapstates (previews) for current container (use with Map-In-Slot or similar) [demo]
◘ Move: Move maps in inventory to/from container [demo]
◘ Copy: Copy maps in inventory (or in crafting/cartography table) [demo]
◘ BundleStow: Store maps to/from bundle on cursor [demo]
◘ BundleCopy: Copy maps in bundle(s), requires 1 or more empty bundles [demo]
◘ Alt-Click-Place: Move an NxM mapart by holding alt while placing a piece [demo1, demo2]
◘ Hand-Restock: Predicts next map and swaps it into ur hand when placing in iframe
◘ MapArt-AutoPlacer: Enabled for NxM maparts (with usable item names) after a few manual placements
◘ /ExportMapImg (Generate .PNG imgs from mapart)
• Works for maps in inventory (plain, shulkered, bundled)
• Works for iframe walls in front of the player
• Can use arguments to select mapart by name or pos1,pos2
◘ /MapArtGroup <create/set/append/compare>
• create Save hashes of all currently loaded map states to new group, and select it as the "active" group
• set Change the currently selected "active" group
• append Same as create, but adds loaded states to an existing group
• compare Compare two groups, create groups for set differences, use intersection as the "active" group.
Note1: Hashes are stored as UUIDs (128 bits), and group files are just binary lists of hashes, so decoding them is easy. To make it even easier, here's a handy website tool.
Note2: Groups can help track maparts you've collected, or what maparts are at a particular location. They power a lot of the visual/highlight features. Group files are safe to share with other players, you can use them to compare large map collections and plan trades.
◘ Invisible iframes (idea:Vorks): only for semi-transparent maps by default
◘ Shulker/bundle/iframe highlights, based on map name colors
◘ NewMapNotifier: msg when maps not in the current selected /MapArtGroup come in visual range
◘ Persistent MapState cache, multiple options, in order of stability:
• player inv/echest slot index
• container slot index
• item name
◘ Map name color, applied with the following priority:
• Selected (held by player)
• Not in current active group
• Unlocked
• Has duplicate
• Unnamed
Color meanings can be reassigned or disabled [old demo]
◘ Map tooltips (idea:Flycker):
• flat/3d
• carpet/fullblock
• tags for nooblines, transparency, illegal colors
hidden/disabled by default.
/w (default trigger: "tp"), auto-triggers it/timeonline, /seen, /sendas, /stats