Even Better Archeology
ModMIT

Even Better Archeology

A fork of Better Archeology with compatibility for more mods

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2 years ago
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📖About Even Better Archeology

Even Better Archeology

This mod is still in alpha stage, expect frequent updates and potential problems
If you notice something wrong just open a github issue and make sure you have the latest version.

The Archeology features introduced in 1.20 are a bit lacking.
This adds a lot more features that the regular Archeology in minecraft.
The following things are added:

  • More ruins
  • lost enchantments
  • better brushes
  • fossils of prehistoric mobs

This is a fork https://github.com/Pandarix/BetterArcheology updated with better integration in other mods and some QOL updates.

FAQ

Q: Is this a drop in replacement for BetterArcheology

A: No! You will have to get the stuff again. This is done on purpose to allow deeper changes and updates in the future. If possible I want to create an updater for the final release but it does not exist atm.

Q: What are the advantages of using this over BetterArcheology

A: The following things differ from BetterArcheology atm:

  • allow changing the configs at runtime using modmenu
  • compatibility with the trinkets API (needed to use the soaring winds enchantment in an elytra slot)
  • compatibility with numismatic overhaul
  • compatibility with artifacts
  • more (balanced) villager trades
  • generating structures in mod biomes

Q: Will this mod get a forge port?

A: No! I don't have time for that and am not interested in learning another API. In addition to that the dependencies I rely on don't have a forge version either. Adding forge compatibility would need a whole new rewrite of the code.

Q: Can I use this in my modpack?

A: Do whatever you want with the mod. Its license allows basically anything as long as you don't remove the License notice.