Logo
MINECRAFTBIBLE
Items
Items

All game items

Blocks
Blocks

Building blocks

Mobs
Mobs

Creatures & monsters

Biomes
Biomes

World biomes

Structures
Structures

Generated structures

Recipes
Recipes

Crafting guides

Advancements
Advancements

Achievements

Loot Tables
Loot Tables

Drop rates

Tags
Tags

Item groupings

All Versions
View all data →
Capes
Cape ArchiveNEW

Browse rare Minecon capes, OptiFine capes, and custom capes from players worldwide

Browse

Player Database
Player DatabasePopular

Search any player

Skin Browser
Skin Browser

Browse & download skins

Cape Gallery
Cape GalleryNEW

Minecon & OptiFine capes

Seed Vault
Seed Vault

Curated seeds

Learn

Guides
GuidesNew

Tutorials & tips

Blog
Blog

News & updates

Community

Community Hub
Community HubHub

Posts, discussions & more

All Versions
View community →
Seed Analyzer
Seed Analyzer

World seed analysis

Loot Explorer
Loot Explorer

Drop rates

Crafting Calculator
Crafting Calculator

Material planning

Enchant Calculator
Enchant Calculator

Probability math

Redstone Lab
Redstone Lab

Signal timing

Trading Profit
Trading Profit

Villager ROI

All Versions
View all tools →
Mods
Mods

Browse all mods

Plugins
Plugins

Server plugins

Resource Packs
Resource Packs

Textures & sounds

Shaders
Shaders

Visual enhancements

Datapacks
Datapacks

World logic

Scanner
Mod Intelligence

Scan & analyze any mod

All Versions
View all mods →
Loading...
IntroductionIntroductionVersion HistoryVersion HistoryGuidesGuidesBlog & NewsBlog & News
ItemsItemsBlocksBlocksMobsMobsRecipesRecipesBiomesBiomesStructuresStructuresAdvancementsAdvancementsLoot TablesLoot TablesTagsTags
ModsModsPluginsPluginsResource PacksResource PacksShadersShadersDatapacksDatapacks

MinecraftBible

The Ultimate Wiki

Logo
MINECRAFTBIBLE

The ultimate Minecraft reference. Every item, block, mob, and recipe documented with precision.

Community

  • Player Database
  • Skin Browser
  • Cape Gallery
  • Community Hub
  • Seed Vault

Database

  • Items
  • Blocks
  • Mobs
  • Recipes
  • Biomes
  • Structures

Tools

  • Seed Analyzer
  • Mod Intelligence
  • Crafting Calculator
  • Enchant Calculator

Mods & Packs

  • Mods
  • Plugins
  • Resource Packs
  • Shaders
  • Datapacks

© 2026 MinecraftBible. Not affiliated with Mojang or Microsoft.

PrivacyTermsContact
Equal Loot
ModMIT

Equal Loot

Adds a configurable per player mob loot system

29
Downloads
0
Followers
6 months ago
Updated
📦
4
Versions
game-mechanicsmanagementutilityfabricneoforge
Download Latestv1.21.11-1.0.0-fabricView on Modrinth

📖About Equal Loot

neoforge fabric

discord-singular kofi-singular-alt patreon-singular

Equal Loot

Equal loot is a simple mod that allows mobs to drop their loot multiple times for each player that assisted in its kill.
Only the player the drop it's for can see and pickup the items.

Additionally, the mod offers various configuration to change the behaviour of this system.

By default, player based loot is only enabled for bosses (mobs in the c:bosses tag).
A maximum of 5 players that hit the boss within the last 15 seconds and dealt at least 5% of the mobs health receive the loot (sorted by the damage done).
Note that the player who killed the mob is not guaranteed to also receive its loot.
If they do not meet the requirements they will only receive the mobs loot if the maximum player amount is not reached.

⚙️ Configuration

The configuration of this mod is data-driven meaning you would need to create a datapack to change the behaviour.

A config is defined via a file under data/<namespace>/equal_loot/entity
and have the following format:

{
  "include": <Holder>, // A tag or list of entities that apply to this config
  "exclude": <Holder>, // A tag or list of entities that are excluded from this config
  "max_players": <integer>, // The amount of players that can receive the loot at max. Set to 0 to have no limit
  "min_damage": <float>, // The minimum damage a player needs to do to count
  "percentage": <true | false>, // If true min_damage is treated as a percentage value based on the mobs max health. Otherwise min_damage is the flat amount of damage required
  "damaged_within": <integer>, // Time in ticks the player needed to hit the mobs within to count. So if the player hasnt hit the mob in this time they wont receive the loot
  "killer_handling": <"always" | "fill" | "requirements">, // How the loot of the killing player should be handled. See below
  "priority": <integer>, // Only relevant if a config overlaps with another. This defines which config will take precedence then
}

Killer Handling:
always: The killing player always receives the loot
fill: If the killing player does not meet the requirement (dealing enough damage or hit the mob since x ticks) they only receive the loot if max_players is not reached
requirements: If the killing player does not meet the requirements they do not receive the loot

Example:

The following is the configuration the mod ships with

{
  "damaged_within": 300,
  "exclude": [],
  "include": "#c:bosses",
  "max_players": 5,
  "min_damage": 0.05,
  "percentage": true,
  "priority": 10
}

👥 Team & Contributors

flemmli97
flemmli97Owner

⚙️ Compatibility

Environment
🖥️ Server-side
Loaders
fabricneoforge
Minecraft Versions
1.21.11

🔗 Links

Modrinth Page