Epic RPG: Leveling Rank
ModLicenseRef-All-Rights-Reserved

Epic RPG: Leveling Rank

Adds a leveling system to players and monsters, and adds 9 types of rarity to weapons.

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📖About Epic RPG: Leveling Rank

LevelingRank turns Minecraft into a progressive ARPG with 200 levels, daily quests, enemies that scale with you, and a deep system of rarities, reforging, and enchanting for weapons and armor.

This mod requires AttributeFix to work.

The mod adds 3 new tables

Rarity Deconstructor

Rarity Deconstructor

  • Accepts a weapon or armor with rarity in the input slot and shows in the output slot how many Fusion Fragments you will obtain by destroying it.  
  • The number of fragments depends only on the rarity: from 1 for Common up to 10 for Infernal, returning more resources the higher the rarity.  
  • When taking the fragments from the output slot, the original item is fully consumed, allowing rare loot to be recycled into materials for new infusions and upgrades.

Rarity Infusion Table

Rarity Infusion Table

  • Infuses an initial rarity into weapons and armor using Fusion Fragments as the cost.  
  • Also serves to replace the current rarity of the item.  
  • The rarity obtained depends on the player’s level and a tier-based probability table (low/medium/high).

Power Enchant Table

Power Enchant Table

  • Takes an item with rarity and allows raising its Rarity Tier from 0 to +10 using Fusion Fragments.  
  • On weapons, each tier increases base damage through a percentage bonus and also scales the pierce value depending on rarity and tier.  
  • On armor, each tier increases the ArmorScore based on rarity, making the pieces progressively more defensive without changing the armor type.

More precise data

Spoiler

Enemy Difficulty: (Customizable)

  • Monsters will adapt to the player's level.
  • Bonus health based on level.
  • Enemies gain Armor Score to reduce the damage the player deals.
  • The more health an enemy has, the more XP the player gains.

Restricted Equipment: (Customizable)

  • Weapons restricted by level
  • Weapons obtained from loot/mobs will have a rarity
  • Rarities will increase the weapon's base damage
  • All weapons will have Pierce to negate part of the enemy's Armor Score

Mining: (Customizable)

  • Certain blocks require a minimum level to be mined.
  • If you don't meet the requirement, the action will be blocked.

Special Events

  • There are currently 3 daily events
  • Daily Missions: During that day, the player will have a special mission
  • Mining Event: The player obtains LevelingXP for mining
  • Multiplier Event: During that day, LevelingXP is multiplied

⚔️ Default Boss Level Settings

Spoiler

If the player's level exceeds the boss's default level, the boss will scale up to match the player — up to 9 levels above the player's current level.

🧱 Vanilla Bosses

  • Wither: Level 41+
  • Ender Dragon: Level 51+
  • Warden: Level 61+

🧩 Modded Bosses

  • Mowzies Mobs: Level 1–11+
  • Call of Yucutan: Level 11+
  • Twilight Forest: Level 21+
  • Bosses of Mass Destruction: Level 21+
  • Irons Spellbooks: Level 11–21+
  • DivineRPG: Level 21+
  • Aether: Level 21+
  • Blue Skies: Level 21+
  • Meet Your Fight: Level 21+
  • Dungeons and Combat: Level 26–36+
  • Aquamirae: Level 31+
  • Souls Weapons: Level 31+
  • EEEABS Mobs: Level 31+
  • Terramity: Level 31–51+
  • Alexs Mobs: Level 51+
  • Cataclysm: Level 41–51+
  • Foolish: Level 21–90
  • Wraithon: Level 90+

Information about rarities

Spoiler

unlock levels
1–24
Common: 70 %, Uncommon: 25 %, Rare: 5 %
25–59
Uncommon: 50 %, Rare: 45 %, Epic: 5 %
60–94
Rare: 50 %, Epic: 45 %, Legendary: 5 %
95–129
Epic: 50 %, Legendary: 45 %, Mythic: 5 %
130–164
Legendary: 50 %, Mythic: 45 %, Divine: 5 %
165–184
Mythic: 50 %, Divine: 45 %, Exotic: 5 %
185–199
Divine: 50 %, Exotic: 45 %, Celestial: 5 %
200+
Exotic: 50 %, Celestial: 45 %, Infernal: 5 %

Rarity       Bonus damage

Common       +25%  
Uncommon     +70%
Rare         +130%
Epic         +210%
Legendary    +300%
Mythic       +410%
Divine       +530%
Exotic       +660%
Celestial    +800%
Infernal     +900%

Mod Configuration Files and Aspects

Spoiler

Leveling Rank – Configuration:  
yourmodpack/config/levelingrank

Inside you'll find:

LevelingRankConfig.toml

  • Blacklist  
  • You can disable the name with the visible level of the mobs
  • You can change the percentages of attributes that mobs receive (Health, damage, and defense)
  • Custom overlay  
  • Limits dimension access based on player level.
  • You can change the amount of XP gained per enemy.

armor_restrictions.json

  • Sets the minimum level required to wear armor

 

entity_levels.json

  • Defines the minimum and maximum level at which creatures can spawn
  • If not specified, the enemy inherits the player's level
  • If Boss is True, the entity will gain a different percentage of health and damage than other entities (define this in LevelingRankConfig.toml), which is especially useful for strengthening boss battles.

gui_restrictions.json  

  • Defines the level required to interact with blocks like furnaces, anvils, etc.

 

mineable_restrictions.json

  • Sets the level required to break specific blocks by ID  
  • Also supports tag-based restrictions

 

weapon_restrictions.json

  • Specifies the minimum level required to use individual weapons by ID  
  • Can also apply restrictions via tags  
  • If a weapon isn’t listed here, it won’t be part of the rarity and bonus system  
  • It may still be included if it uses vanilla configurations  
  • If it’s missing, it’s likely created with a custom system

 

Commands available to any player:

Spoiler

Shows the current level and XP of the player executing the command.
/level mylevel
Shows the XP required for the next level.
/level xpneeded
Shows level, XP, and rarity probabilities for another player.
/level infoplayer

Commands for administrators only:

Increases the player’s level; if no amount is specified, increases by 1 (max. 90).
/level up [amount]
Sets the player’s level to a given amount (1–90).
/level set
Adds XP to the player.
/level addxp
Resets the player’s level to 1 and XP to 0.
/level reset
Assigns a daily XP bonus depending on type (special, epic, ultra, end).
/level dailyxp