Enchantment Level Language Patch
ModWTFPL

Enchantment Level Language Patch

Sharpness enchantment.level.20 => Sharpness 20/XX

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📖About Enchantment Level Language Patch

Without the patch:

Sharpness enchantment.level.100

With the patch:

Sharpness 100

Common alternative formats

These stub mods should be loaded with LangPatch itself.

I18n API

This mod supports a limited configuration of enchantment level and potion effect level formatting through language files.

Template Keys

  • enchantment.level.x & potion.potency.x:
    Modify the templates for enchantment levels and potion effect levels, respectively.
    • Default value: "%s"

Format Types

  • langpatch.conf.enchantment.default.type & langpatch.conf.potion.default.type:
    Modify the format of enchantment levels and potion effect levels, respectively.

    Value Format Example
    simplified, chinese, zh_normal Lowercase Chinese numerals 一百二十三
    traditional, zh_upper Uppercase Chinese numerals (traditional) 壹佰貳拾叄
    numeral, number, numeric, arabic, default Arabic numerals (default) 123
    roman Roman numerals CXXIII
    skip, ignore No change (e.g., for only replacing other text)

Override

  • langpatch.conf.enchantment.override & langpatch.conf.potion.override:
    Whether to override existing translations. Acceptable values are "true" or "false".
    • If set to "true", existing translations will be replaced. See the implementation of the "pure arabic numeral" pack above.

For Developers

LangPatch, as is named, allows developers to make dynamic changes to in-game translations without directly modifying lang files.

To introduce LangPatch API as a dependency:

repositories {
    // Our new maven
    maven { url 'https://mvn.7c7.icu' }
}

dependencies {
    compileOnly "xland.mcmod:enchlevel-langpatch:3.1.0"
}

Online javadoc can be found here.