Enchantlement
ModMIT

Enchantlement

Adds 37 Vanilla-Style enchantments

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📖About Enchantlement

This mod adds 32 Vanilla style enchantments:
(If you have any cool idea for an enchant just tell me!)

Bow:

  • Chaos:applyes a random effect on who you hit with the bow.
  • Zero Gravity: arrows apply levitation on level I, and on II apply zero gravity and levitation.

Boots:

  • Stomp: when you fall you stomp the ground and deal damage to nearby entityes, increases area and damage with each level.
  • Fa Jin: When crouching if you hit the ground you will bounce(inspired on my hero academia), with levels the bounce gets better.
  • Fire Walker: places fire beneath you, doesen't grant you fire resistance.
  • Deflection: Has a chance of granting absorption for 3 seconds.
  • Lava Walker: places magma blocks when standing on lava.
  • Curse Of Weak Legs: Grants slowness when falling from any distance.

Leggins:

  • Dash: when pressing Shift(can change on controlls), you dash foward, with level increases. charges, incompatible with leap.
  • Gale: jump(can change on controlls)double jump, increases charges each level incopatible. with leap and slide.
  • Leap: jump(can change on controlls) Massive jump towards where you are looking, increases distance with level.
  • Floaty(curse): when jumping you start to float for some seconds.

Chestplate:

  • Obfuscation: LControl (can change on controlls) you become invisible and get a speed boost, also you leave a smoke trail(incompatible with phase and mount).
  • Phase: LControl (can change on controlls) you throw an enderpearl that goes very fast (incompatible with obfuscation and mount).
  • Mount: LControl (can change on controlls) you mount a nearby mob (incompatible with obfuscation and phase).
  • Relocate(curse): teletransports you randomly.

Helmet:

  • Hide Identity: hides nametag when wearing the helmet.
  • Curse of Schizophrenia: You start to hear voices...
  • Swap: changes your location with the nearest (10 blocks) entity and on level 2 it changes with all the entityes. (incompatible with Short Tp)
  • Short Tp: teleports you to the block you are looking,increases range with every level. (incompatible with swap)

Sword:

  • Combo: flings lightly entityes up on hit, scales with level.
  • Sweep: Atracts entityes to you on hit, scales with level.
  • Turn: inverts target velocity on hit.

Shield:

  • Repulsion: Pushes enemies with a knockball snowball that hit your shield.
  • Rebound: if lower than 4 hearts this enchant grants absorption for 7 seconds
  • Parry: Inspired by Ultrakill, this enchant makes you able to deflect attacks by parrying them by using the shield right before it's going to hit you.
  • Shield Bash: Makes you dash forward when you stop shielding.
  • Shield Pull: Pulls nearby entityes to your position.

Any Weapon:

  • Lifesteal: 2% lifesteal on hit for each level, up to level 10 (25%).
  • Vital Leak (curse): heals your enemy but damages you.
  • Freeze Touch: slows down who you hit at lvl 1 and at lvl 2 it negates their speed (incompatible with fire aspect).
  • Blessed: deals extra damage to zombies and grants luck when holding weapon (incompatible with sharpness).

Any Tool No Weapon.

  • Photosintesis: Heals your tool's durability if can see sky from where you are (if on a cave for example it won't heal your tools) at the cost of your hunger (incompatible with unbreaking).

Any Armor:

  • Curse of Misfortune: Grants unlucky if wearing any pice of armor with this enchant.
  • Curse of Rotting: there's a >1% chance every second of a zombie spawning near you if wearing any pice of armor with this enchant.

Anything:

  • Curse of Planned Obsolesce: reduces durability on item/armor use.
  • Curse of Explosion: when dying with this enchant on any pice of your armor, you... EXPLODE!