Logo
MINECRAFTBIBLE
Items
Items

All game items

Blocks
Blocks

Building blocks

Mobs
Mobs

Creatures & monsters

Biomes
Biomes

World biomes

Structures
Structures

Generated structures

Recipes
Recipes

Crafting guides

Advancements
Advancements

Achievements

Loot Tables
Loot Tables

Drop rates

Tags
Tags

Item groupings

All Versions
View all data →
Capes
Cape ArchiveNEW

Browse rare Minecon capes, OptiFine capes, and custom capes from players worldwide

Browse

Player Database
Player DatabasePopular

Search any player

Skin Browser
Skin Browser

Browse & download skins

Cape Gallery
Cape GalleryNEW

Minecon & OptiFine capes

Seed Vault
Seed Vault

Curated seeds

Learn

Guides
GuidesNew

Tutorials & tips

Blog
Blog

News & updates

Community

Community Hub
Community HubHub

Posts, discussions & more

All Versions
View community →
Seed Analyzer
Seed Analyzer

World seed analysis

Loot Explorer
Loot Explorer

Drop rates

Crafting Calculator
Crafting Calculator

Material planning

Enchant Calculator
Enchant Calculator

Probability math

Redstone Lab
Redstone Lab

Signal timing

Trading Profit
Trading Profit

Villager ROI

All Versions
View all tools →
Mods
Mods

Browse all mods

Plugins
Plugins

Server plugins

Resource Packs
Resource Packs

Textures & sounds

Shaders
Shaders

Visual enhancements

Datapacks
Datapacks

World logic

Scanner
Mod Intelligence

Scan & analyze any mod

All Versions
View all mods →
Loading...
IntroductionIntroductionVersion HistoryVersion HistoryGuidesGuidesBlog & NewsBlog & News
ItemsItemsBlocksBlocksMobsMobsRecipesRecipesBiomesBiomesStructuresStructuresAdvancementsAdvancementsLoot TablesLoot TablesTagsTags
ModsModsPluginsPluginsResource PacksResource PacksShadersShadersDatapacksDatapacks

MinecraftBible

The Ultimate Wiki

Logo
MINECRAFTBIBLE

The ultimate Minecraft reference. Every item, block, mob, and recipe documented with precision.

Community

  • Skin Browser
  • Cape Gallery
  • Seed Vault
  • Blog
  • Guides

Database

  • Items
  • Blocks
  • Mobs
  • Recipes
  • Biomes
  • Structures

Tools

  • Seed Analyzer
  • Mod Intelligence
  • Crafting Calculator
  • Enchant Calculator

Mods & Packs

  • Mods
  • Plugins
  • Resource Packs
  • Shaders
  • Datapacks

Site & Legal

  • About
  • Authors
  • Editorial Policy
  • Corrections
  • Contact
  • Privacy Policy
  • Terms of Service
  • DMCA
  • Sitemap

© 2026 MinecraftBible. Not affiliated with Mojang or Microsoft.

PrivacyTermsContact
Effective Armors
ModMIT

Effective Armors

A data-driven armor effect system for modpack makers. Easily add potion effects to armor pieces or full sets (Forge & NeoForge).

375
Downloads
1
Followers
5 months ago
Updated
📦
4
Versions
equipmentlibraryutilityforgeneoforge
Download Latestv1.2.0View on Modrinth

📖About Effective Armors

This mod provides modpack makers an easy way to add specific potion effects on certain armors or armor sets. You may allow players to gain a lv3 strength effect when they are wearing a full set of diamond armors. The mod is optionally compatible with Curios Api, allowing items equipped in curios slots to be treated as a part of an armor set.

The mod is data driven, so you just need to put valid json files at data/<namespace>/effectivearmors/armor_effects/<path>.json. If you are using KubeJS, you may also put it directly under kubejs folder, so that the file path would be like kubejs\data\kubjes\effectivearmors\armor_effects\effect_1.json.

The file should be structured like this.

{
  "armor": [
    "minecraft:diamond_helmet",
    "minecraft:diamond_chestplate",
    "minecraft:diamond_leggings",
    "minecraft:diamond_boots"
  ],
  "effects": [
    { "id": "minecraft:strength", "amplifier": 2, "ambient": false, "show_particles": false, "show_icon": true }
  ],
  "match_all": true
}

You may put 1-4 items in the armor list. "match_all": true means to check if all items are equipped; you may also set it to false so that one piece of the armor set would be enough to apply the effect. You may also put multiple effect instance in the effects list and they will be applied at the same time.

It also supports tag. You may use # at the start of any armor entry string and it will be parsed as a tag ingredient. You may also use 3x ... to declare the number. So the following formats works as well.

  "armor": [
    "#effectivearmors:test_helmets",
    "minecraft:iron_chestplate",
    "minecraft:golden_leggings"
  ]
  "armor": [
    "4x #effectivearmors:golden"
  ]

👥 Team & Contributors

vomiter
vomiterOwner

⚙️ Compatibility

Environment
✅ Client & Server
Loaders
forgeneoforge
Minecraft Versions
1.21.11.21.21.21.31.21.41.21.51.21.61.21.71.21.8+3 more

🔗 Links

Modrinth Page