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Dynamic Life - Free Version - (Living Ecosystems)
ModLicenseRef-All-Rights-Reserved

Dynamic Life - Free Version - (Living Ecosystems)

Make your world feel more alive with plants growing, dying, spreading and interacting with other plants and animals.

1.6K
Downloads
38
Followers
3 months ago
Updated
📦
2
Versions
game-mechanicsworldgendatapackfabricforgeneoforgequilt
Download Latestv1.6+modView on Modrinth

📖About Dynamic Life - Free Version - (Living Ecosystems)

Bring your world to life with this immersive datapack! Watch as spruce trees dynamically grow, age, die, and drop pinecones to reproduce, creating an ever-changing forest ecosystem. Enjoy the beautiful interactions between Forest Biomes, Foxes, Grassy Meadows, and vibrant Flower Fields. All seamlessly integrated into your vanilla Minecraft world.

Activation

Simply plant a spruce sapling and drop an amethyst shard on it to bring it to life. Then sit back and watch as nature takes over!

(Tip: If you don't feel like searching for amethyst crystals to start the process, you can type "/trigger doCowPoo" to enable grass seed dispersal from cows in plains biomes)

Installation (for the datapack version)

  1. Download DynamicLife_FreeRelease.zip
  2. Drag it into your world’s datapacks folder

That's all! :)

Still not working? Once installed, make sure the datapack is enabled with the "/datapack enable <datapack name>" command.

Ingame Command Options

  • Settings Overview

    • type "/trigger showSettings"
  • Automatically start dynamic life throughout your world

    • type "/trigger doCowPoo" to enable grass seed dispersal from cows
      • Overtime the grass biomes will go through multiple succession cycles, creating more complex biomes in the process. Keep in mind that it can take some time before a biome reaches maturity.
    • type "/trigger doCowPoo set 0" to disable it again (this is the default setting)
  • Set a larger update radius

    • "/trigger doLargeUpdateRadius" will increase the simulation radius to 200 blocks.
      • This has a big impact on performance, only do this if you're using a high-end machine.
    • "/trigger doLargeUpdateRadius set 0" will set the radius again to the default of 130 blocks.
  • Set your own custom update speed! 🔧

    • For example type "/trigger delay set 200" to have the datapack update once every 200 ticks, this can be set to any other positive number.
    • Default Update Speed🌿: Optimized for minimal lag, ideal for most players.
      • Plants will update every 200 ticks.
      • Performance friendly.
      • Plants will update at a more realistic pace.
      • (Maintains the default tick rate)
    • Max Update Speed⚡: Plants will update at an extremely fast pace.
      • Set the update speed to the maximum by executing the "/trigger delay set 1" command.
      • Fun to watch.
      • Comes at the cost of high tick usage .
      • (will probably slow down the default tick rate)
  • Ecosystem Population Tracker

    • type "/trigger showSpeciesInfo" to enable
    • Shows information and changes in populations
    • Updates every 100 Dynamic Life ticks (or every season)
    • type "/trigger showSpeciesInfo set 0" to disable

FaQ

"Does this datapack have animals?"

Though this datapack doesn't add new species, foxes and sheep play a vital role. They eat specific vegetation types. For example if a fox has eaten enough ferns it can reproduce (or poop, which in turn provides nutrients for things like fungi)

"I see it uses a lot of non wood blocks, is it survival friendly?"

When you destroy the bottom block of a tree, it disappears and drops wooden logs based on it's type, age & size. So it's still survival friendly!

"Is this compatible with other terrain generation mods?"

Yes! This datapack is special in that it is only effective at runtime, while virtually all other terrain generation mods are only effective at world generation. So they typically don't get in each others way.

"I installed it and it didn't immediatly change the environment?"

This datapack is different then most other terrain generation mods in that it doesn't alter the terrain generation in any way when generating new chunks. So you shouldn't expect to see anything different when loading in a world. Instead, the living plants will take over certain parts of the terrain as time goes on!
But first, the plants need to be introduced. You can do this by either manually planting a spruce sapling (or other plants) and throwing an amethyst shard on it. Or you could use the command "/trigger doCowPoo" to have dynamic life automatically pop up throughout your world in plains biomes. With this setting, cows in plains biomes have a small chance to poo out grass seeds which could later evolve into different dynamic biomes.

👥 Team & Contributors

Marski
MarskiOwner

⚙️ Compatibility

Environment
🖥️ Server-side
Loaders
datapackfabricforgeneoforgequilt
Minecraft Versions
1.21.51.21.61.21.71.21.81.21.91.21.101.21.11

🔗 Links

Modrinth Page