
๐ Engulf foes in deadly vines and poison targets
This project adds RPG-style combat focused skill setsโcommonly known as classesโ, introducing the druid archetype (inspired by popular RPG games).

To become a Druid, obtain Nature Wands and Staves, these come with your first spell.
Runes serve as ammunition for cast spells (much like arrows for bows). More information about crafting runes.

Become a Druid by creating the respective Spell Book, and unlocking all of its powerful spells!
To do it, find a Spell Binding Table in village Gazebos, or build your own (just don't forget bookshelves around the Spell Binding Table).
To use the spell books: equip them and hold a weapon!

Offers druid spells, to lock down and damage targets over time.
Best used with Nature Stave/Wands that provide the respective spell attribute.

Explore new, craftable, druid equipment, with bonuses to boost spell damage.
2 armor sets, Nature Staves and Wands and Fatal Poison Potions.
Equipment bonuses are configurable in config/druids/equipment.json.
Find a Druid Camp, where you can find magic equipment & artifacts!

Spell casting mechanics and HUD can be configured under Mod Menu / Spell Engine / Settings.
All spells are defined in data files, hence customizable via data packs. Find the original data files in the project source linked to this page.
Item attributes of druid equipment and other tweaks can be configured by changing config JSON files under config/druids/
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