Dimitri's Smithing
ModMIT

Dimitri's Smithing

A datapack that rebalances crafting, keeping, upgrading, and repairing your gear.

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4 months ago
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📖About Dimitri's Smithing

Heavily inspired by Tinkerer's Smithing.

This datapack modifies smithing recipes and item components such that:

  • All tools can be repaired in an anvil using appropriate materials, including tools that can normally only be repaired through anvil combining.

  • All gear can be upgraded to a higher tier by combining them in a smithing table with a sacrificial higher-tier item of the same type, meaning all the extra equipment you find lying around can be made useful.

  • The anvil's "prior work" penalty is capped to be at most 15 levels, to make repairing tools long-term without mending more achievable.

  • Any named gear will turn into a "broken" version upon running out of durability, and cannot be used again until it's been repaired on an anvil or with mending.

The intention of this datapack is to make it so that you can carry a single set of tools and armor through your entire journey, steadily upgrading it as you go, without needing to rely on using Mending and carefully watching your gear's durability.


Known issues:

  • There is no good way to know what tool specifically broke. So if you break a tool with a delta of -3 (for example, pulling an item with a fishing rod or firing a firework rocket from a crossbow), if you're holding another tool in your other hand with at most 3 durability it will also break.
  • For some reason the tool breaking script does not work on fishing rods, so named fishing rods will still break when running out of durability. :(

A grid of crafting results showing tools not normally be repairable in an anvil, demonstrating e.g. repairing a bow using string.

A diamond pickaxe named "Rosebud" with 0 durability and a purple name, indicating it is broken.

A diamond pickaxe bring upgraded to a netherite pickaxe via sacrifice, keeping its name and enchantments.