
A datapack that rebalances crafting, keeping, upgrading, and repairing your gear.
Heavily inspired by Tinkerer's Smithing.
This datapack modifies smithing recipes and item components such that:
All tools can be repaired in an anvil using appropriate materials, including tools that can normally only be repaired through anvil combining.
All gear can be upgraded to a higher tier by combining them in a smithing table with a sacrificial higher-tier item of the same type, meaning all the extra equipment you find lying around can be made useful.
The anvil's "prior work" penalty is capped to be at most 15 levels, to make repairing tools long-term without mending more achievable.
Any named gear will turn into a "broken" version upon running out of durability, and cannot be used again until it's been repaired on an anvil or with mending.
The intention of this datapack is to make it so that you can carry a single set of tools and armor through your entire journey, steadily upgrading it as you go, without needing to rely on using Mending and carefully watching your gear's durability.
Known issues:


