Debug Things
ModCC0-1.0

Debug Things

Adds many features for datapack developers as well as a few additional features for more complex behaviors.

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📖About Debug Things

A suite of changes for datapack development to extend the limits of what datapacks can do.

Current Features:

- Crit Rework

Makes crits work on any sourced damage, having a multiplier and chance attribute. Replaces the vanilla system. You can enable this feature in the config, it is defaulted off.

- Inflictions

Work like effects but more modular and wide spreading, data driven might be added in the future. Has stack functionality and can deal with multiple sources, and custom combining mechanics.

- Commands

New commands, such as temporary blocks, motion, health, distance, radians from an xy, tick commands, and more.

- Function Tags

New usable function tags like tick and loading for many more purposes.

  • Entity death (Occurs before the actual death, so nbt can still be read) [debugthings:entity_die]
  • Join (A player can't see messages sent from this event, as they aren't fully in client side) [debugthings:join]
  • Respawn [debugthings:respawn]
  • Copy Player (Not sure on use case) [debugthings:copy_player]
  • Player Dimension Switch [debugthings:player_change_world]

- Attributes

Many new attributes, such as tool level, air speed, positive potion duration, negative potion duration, invulnerability ticks, dodge chance, parry chance and more.

- Effects

Not many are added due to the addition of the infliction system, however there are a few.

  • Rubber: Makes things bouncy like slime.
  • Wounded: Prevents healing.
  • Rot: Lowers max health.
  • Temporal Freeze: Freezes the entity completely, preventing most interactions.
  • Temporal Stretch: Slows entities tick rate down (does not work on players).
  • Temporal Compression: Speeds up entities tick rate (does not work on players).

Removing Potion Recipes

Just because I couldn't find another mod for this feature for this version. Simply add the potion identifier to the list in the config (such as "minecraft:swiftness" or "minecraft:strength_long")

NOTE: Currently it seems modrinth may install the wrong version of additionalentityattributes when installing this mod, so please check

Planned Features

Modular item features, modular entity features and abilities.