Dealmaker is currently in it's beta phase, so expect things to change constantly.
Future plans for this mod are listed at the bottom of the description!
Deal with other-worldly spirits to amass power inside of your worlds. Using the Dealing Station, create deals that grant you power, but for a price. When interacting with a Dealing Station, you'll be granted a random effect, effects can be lost when performing a specific action. Currently an effect's associated "condition" isn't viewable, so tread carefully. Players can have a maximum of three of deals active at a time, available effects and conditions are listed below. Players can also only have one of each effect from a deal active at a time, but it's possible for every deal to have the same condition.
Possible Deal Effects
- Grants the player Resistance
- Grants the player Night Vision
- Grants the player Strength
- Grants the player Fire Resistance
- Grants the player Speed
Possible Conditions
- No Sleeping of Any Kind
- Dying at All
- Cheating Death
- No Eating Meat
- No Killing Anything
Some items can also be brought forth to have power channeled into them.
Possible Items
- Firework Rocket - Lets the player dash in the direction they are looking.
- Rabbit's Foot - Launches the player into the air, also negates any fall damage while the item is on cooldown.
- Dice - Allows the player to throw a Cursed Dice. When hitting an enemy, they are given a random effect, which is applied for a random duration. This die can only be used a select number of times before going on a randomly timed cooldown. After the cooldown finishes a random number of uses are restored.
- Uses: 3-6
- Cooldown: 100-300 Ticks (5-15 Seconds)
- Effects:
- Blindness
- Night Vision
- Slowness
- Speed
- Mining Fatigue
- Haste
- Effect Duration: 100-300 Ticks (5-15 Seconds)
- Glistering Melon - Lets the player swap health with an entity of matching max health.
- Nautilus Shell - Shoves an entity away in the direction you are looking. (Launches more horizontally than vertically.)
When breaking a deal, players have a 50% chance of being inflicted with a random Curse.
Possible Curses
- Strange Craving: Eating any food item that is not rotten flesh now grants a stacking Hunger effect. Eating rotten flesh removes the Hunger status effect. While affected by Strange Craving some mobs have a chance to drop rotten flesh, bigger mobs drop more rotten flesh.
- Weary: Decreases movement speed, armor, attack damage, and attack knockback by 10%.
Future Plans
- Finalize mod features
- Create the final artwork
- Update "older" features
This creation of this mod was inspired by the animated series Hazbin Hotel. This mod is not associated with the show in any way, outside of inspiration.