Logo
MINECRAFTBIBLE
Items
Items

All game items

Blocks
Blocks

Building blocks

Mobs
Mobs

Creatures & monsters

Biomes
Biomes

World biomes

Structures
Structures

Generated structures

Recipes
Recipes

Crafting guides

Advancements
Advancements

Achievements

Loot Tables
Loot Tables

Drop rates

Tags
Tags

Item groupings

All Versions
View all data →
Capes
Cape ArchiveNEW

Browse rare Minecon capes, OptiFine capes, and custom capes from players worldwide

Browse

Player Database
Player DatabasePopular

Search any player

Skin Browser
Skin Browser

Browse & download skins

Cape Gallery
Cape GalleryNEW

Minecon & OptiFine capes

Seed Vault
Seed Vault

Curated seeds

Learn

Guides
GuidesNew

Tutorials & tips

Blog
Blog

News & updates

Community

Community Hub
Community HubHub

Posts, discussions & more

All Versions
View community →
Seed Analyzer
Seed Analyzer

World seed analysis

Loot Explorer
Loot Explorer

Drop rates

Crafting Calculator
Crafting Calculator

Material planning

Enchant Calculator
Enchant Calculator

Probability math

Redstone Lab
Redstone Lab

Signal timing

Trading Profit
Trading Profit

Villager ROI

All Versions
View all tools →
Mods
Mods

Browse all mods

Plugins
Plugins

Server plugins

Resource Packs
Resource Packs

Textures & sounds

Shaders
Shaders

Visual enhancements

Datapacks
Datapacks

World logic

Scanner
Mod Intelligence

Scan & analyze any mod

All Versions
View all mods →
Loading...
IntroductionIntroductionVersion HistoryVersion HistoryGuidesGuidesBlog & NewsBlog & News
ItemsItemsBlocksBlocksMobsMobsRecipesRecipesBiomesBiomesStructuresStructuresAdvancementsAdvancementsLoot TablesLoot TablesTagsTags
ModsModsPluginsPluginsResource PacksResource PacksShadersShadersDatapacksDatapacks

MinecraftBible

The Ultimate Wiki

Logo
MINECRAFTBIBLE

The ultimate Minecraft reference. Every item, block, mob, and recipe documented with precision.

Community

  • Skin Browser
  • Cape Gallery
  • Seed Vault
  • Blog
  • Guides

Database

  • Items
  • Blocks
  • Mobs
  • Recipes
  • Biomes
  • Structures

Tools

  • Seed Analyzer
  • Mod Intelligence
  • Crafting Calculator
  • Enchant Calculator

Mods & Packs

  • Mods
  • Plugins
  • Resource Packs
  • Shaders
  • Datapacks

Site & Legal

  • About
  • Authors
  • Editorial Policy
  • Corrections
  • Contact
  • Privacy Policy
  • Terms of Service
  • DMCA
  • Sitemap

© 2026 MinecraftBible. Not affiliated with Mojang or Microsoft.

PrivacyTermsContact
Daily Quests
ModLicenseRef-All-Rights-Reserved

Daily Quests

🧭 Complete randomly generated quests each day for experience and loot!

14.1K
Downloads
77
Followers
5 months ago
Updated
📦
30
Versions
adventuregame-mechanicsminigamefabricforgeneoforgequilt
Download Latestv1.21.11-2.5-fabric+forge+neoView on Modrinth

📖About Daily Quests

Requires the library mod Collective.

Daily Quests is a mod made for the CurseForge Modding Madness Modjam. It adds 21 randomly generated quest types which players can complete for item and experience rewards. Every in-game morning, completed quests are refreshed. It's also possible to re-roll one quest per in-game day. When a player logs in for the first time, the quest list is used as an introduction screen. Then the next in-game morning, quests are generated.

The mod is highly configurable. Each quest type can be individually enabled/disabled, change when and how many quests are generated, choose whether messages should be broadcast and change how the quest list looks in the GUI. The item rewards can be changed via a datapack with loot table files. And the introduction quest list can be disabled/changed as well. Compatible with other mods, as it uses the registries to look up quest targets.

Visit new places with the Explore Biome quest! Find new mobs with the Breed Mob quest! Go into battle and fight mobs with the Slay Mob and Block Arrow quest! Or maybe complete your first village raid? The mod adds lots new challenges, both for a singleplayer world or together with your friends. See below for the full quest type list!

Some examples of the quests you can expect:



There are currently 21 quest types:
Block Arrow, Breed Mob, Brew Potion, Catch Fish, Collect Honey, Complete Raid, Craft Item, Enchant Item, Explore Biome, Gain Level, Harvest Block, Harvest Crop, Ignite Creeper, Reflect Ghast, Shear Sheep, Slay Mob, Smelt Item, Tame Animal, Trade Villager, Travel Blocks and Use Item.

There's a teaser video! :)



Configurable: ( how do I configure? )

Show Spoiler

newQuestGenerateTimeInTicks (default = 1000, min 0, max 24000): At what time new quests should generate. Default is day, at 1000 ticks.
defaultTotalQuestCount (default = 3, min 1, max 5): How many daily quests should be generated for a player.
maximumQuestReRollsPerDay (default = 1, min 0, max 1000): The maximum amount of quest re-rolls a player has each day. Resets during 'newQuestGenerateTimeInTicks'.
allowReRollingCompletedQuests (default = false): If completed quests should be able to be re-rolled.

useQuestCompletionItemLootTables (default = true): If the dailyquest loot tables '1th_quest', '10th_quest', '50th_quest' and '100th_quest' should be used.
giveExperienceOnQuestCompletion (default = true): Whether experience should be given to the player upon completing a quest, based on the task difficulty.
questCompletionExperienceModifier (default = 1.0, min 0, max 100.0): Can be used to decrease/increase the amount of experience given when completing quests.
sendSummaryToPlayerOnQuestCompletion (default = true): If a summary should be sent to the player upon quest completion, containing information about the reward and how many quests completed.
broadcastMessageOnCompletion (default = true): Whether a message should be broadcasted whenever a player completes a quest.
broadcastMessageColourIndex (default = 6, min 0, max 15): 0: black, 1: dark_blue, 2: dark_green, 3: dark_aqua, 4: dark_red, 5: dark_purple, 6: gold, 7: gray, 8: dark_gray, 9: blue, 10: green, 11: aqua, 12: red, 13: light_purple, 14: yellow, 15: white
spawnFireworksOnQuestCompletion (default = true): Whether fireworks should be set off at a players location when a quest is completed.

disableGUIQuestListEntirely (default = false): Disabled by default. Can be used to disable all GUI elements. Instead, you can use the /dailyquests or /dq commands.
showQuestIntroductionScreenFirstLogin (default = true): If an introduction to daily quests should be shown in the quest list area on the first day.
introductionQuestScreenTitles (default = "Daily Quests|Collapse List|Getting Started"): The green titles of the introduction screen. Each title is split by the | symbol.
introductionQuestScreenDescriptions (default = "Introduction.|Press the . key to collapse this list.|Receive your first %questcount% quests next in-game morning!"): The yellow descriptions of the introduction screen. Each description is split by the | symbol.

questListDrawTextShadow (default = true): If the quest list text displayed should have a shadow drawn below it.
questListVerticalOffset (default = 5, min 0, max 3000): The vertical (y) offset of the quest list.
questListHorizontalOffset (default = 0, min -3000, max 3000): The horizontal (x) offset of the quest list.
lowerQuestListWhenPlayerHasEffects (default = true): Whether the quest list in the GUI should be lowered when the player has potion effects to prevent overlap.
lowerQuestListWhenBedrockifyModSaves (default = true): Whether the quest list in the GUI should be lowered when bedrockify is installed and the game is saving.

Enable/Disable specific quest types:

enableBlockArrowQuests (default = true): Whether the quests with the type BlockArrow should be randomly chosen.
enableBreedMobQuests (default = true): Whether the quests with the type BreedMob should be randomly chosen.
enableBrewPotionQuests (default = true): Whether the quests with the type BrewPotion should be randomly chosen.
enableCatchFishQuests (default = true): Whether the quests with the type CatchFish should be randomly chosen.
enableCollectHoneyQuests (default = true): Whether the quests with the type CollectHoney should be randomly chosen.
enableCompleteRaidQuests (default = true): Whether the quests with the type CompleteRaid should be randomly chosen.
enableCraftItemQuests (default = true): Whether the quests with the type CraftItem should be randomly chosen.
enableEnchantItemQuests (default = true): Whether the quests with the type EnchantItem should be randomly chosen.
enableExploreBiomeQuests (default = true): Whether the quests with the type ExploreBiome should be randomly chosen.
enableGainLevelQuests (default = true): Whether the quests with the type GainLevel should be randomly chosen.
enableHarvestBlockQuests (default = true): Whether the quests with the type HarvestBlock should be randomly chosen.
enableHarvestCropQuests (default = true): Whether the quests with the type HarvestCrop should be randomly chosen.
enableIgniteCreeperQuests (default = true): Whether the quests with the type IgniteCreeper should be randomly chosen.
enableReflectGhastQuests (default = true): Whether the quests with the type ReflectGhast should be randomly chosen.
enableShearSheepQuests (default = true): Whether the quests with the type ShearSheep should be randomly chosen.
enableSlayMobQuests (default = true): Whether the quests with the type SlayMob should be randomly chosen.
enableSmeltItemQuests (default = true): Whether the quests with the type SmeltItem should be randomly chosen.
enableTameAnimalQuests (default = true): Whether the quests with the type TameAnimal should be randomly chosen.
enableTradeVillagerQuests (default = true): Whether the quests with the type TradeVillager should be randomly chosen.
enableTravelDistanceQuests (default = true): Whether the quests with the type TravelDistance should be randomly chosen.
enableUseItemQuests (default = true): Whether the quests with the type UseItem should be randomly chosen.



Edit quest item rewards:
Daily Quests uses four loot table files to determine which items are given upon quest completion.

Loot table files:
1nth_quest: Used as a reward if it's not the 10/20/50/60/100th etc quest.
10nth_quest: Used as a reward if it's the 10/20/30th but not the 50/100th quest.
50nth_quest: Used as a reward if it's the 50/150/250th but not the 100/200th quest
100nth_quest: Used as a reward if it's the 100/200/300th quest.

The loot table files can be found within the source:
https://github.com/Serilum/Daily-Quests/tree/1.21.1/Common/src/main/resources/data/dailyquests/loot_table

You can overwrite these with a simple datapack.



Commands:
Either /dailyquests or /dq can be used.
/dq info
- Shows how many quests you've completed
/dq quests
- Shows your active quests in chat.
Debug commands:

Show Spoiler

/dq debug <player> complete <number> - Force completes a quest.
/dq debug <player> generate <count> - Generates new quests.
/dq debug <player> resetrerolls - Resets a players' re-rolls.
/dq debug <player> questscompleted <amount> - Sets the total quests completed.
/dq debug <player> setquest <number> <type> <identifier> - Replaces a player's quest with the input data.

 

The first time a player logs in, an introduction screen is shown:
First quests are received the next in-game morning. The functionality can be disabled entirely and the content changed via the config.



Compatible with other mods that have GUI elements!
Use the 'questListVerticalOffset' config option to lower the quest list.


An example of completing a quest!
Taming is the easy part, finding the actual animal to tame is where the challenge is.

Show Spoiler


Not happy with one of the quests? Use a re-roll!
When in the pause menu, re-roll buttons appear next to the quest titles. By default one per in-game day, refreshed each morning.

Show Spoiler

 
Every morning, completed quests are refreshed.
The default time this happens is at 20 ticks.

Show Spoiler

 
Quest list too big on the screen? Use the collapse hotkey!


Example of the smooth quest list collapse:

Show Spoiler

 

Every 10-nth, 50-nth and 100-nth quest there is a bigger reward!
And more fireworks :)

Show Spoiler

 
------------------

You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I'm unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!


👥 Team & Contributors

Serilum
SerilumOwner

⚙️ Compatibility

Environment
✅ Client & Server
Loaders
fabricforgeneoforgequilt
Minecraft Versions
1.21.11

🔗 Links

Modrinth Page