
ModMIT
Create Heat JS
Allow to use Kubejs, customize Create's Heat Source Block, HeatLevel.
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1 years ago
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📖About Create Heat JS
Allow to use Kubejs, customize Create's Heat Source Block, HeatLevel.
Please use Kubejs Create Mod when adding recipes, and use the heatLevel() method to set the heat level.
//server_scripts
ServerEvents.recipes(e => {
e.recipes.create.mixing('diamond', 'coal_block').heatLevel("BLAZE")
e.recipes.create.compacting('diamond', 'coal_block').heatLevel("BLAZE")
});
Rregister Heat Source and Heat Level
//startup_scripts
CreateHeatJS.registerHeatEvent(event =>{
event.registerHeatLevel("BLAZE",3,0xED9C33)
event.registerHeatSource("BLAZE","minecraft:furnace[facing=north,lit=true]")
event.registerHeatSource("BLAZE","minecraft:fire")
// event.registerHeatSource("PYROTHEUM","minecraft:furnace[facing=south,lit=false]",blockstack => {
// const $AbstractFurnaceBlock = Java.loadClass("net.minecraft.world.level.block.AbstractFurnaceBlock");
// if(blockstack.hasProperty($AbstractFurnaceBlock.LIT)){
// return blockstack.getValue($AbstractFurnaceBlock.LIT).booleanValue();
// }
// })
})
