Cobble Q.O.L.
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Cobble Q.O.L.

Server-focused balance/QoL mod for Cobblemon that adds configurable progression limits

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3 months ago
Updated
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📖About Cobble Q.O.L.

CobbleQOL

(Cobblemon 1.7.1 • Fabric // NeoForge 1.21.1)

jumped to make an IV candy limiter for someone before confirmation+payment, decided to just give it out for free and add on to it!

  • Server-friendly quality-of-life tweaks for Cobblemon. Everything is configurable and reloadable.

Features

  • Per-Pokémon Rare Candy cap — Default 25 level-ups. Prevents overleveling abuse.
  • Shared enhancement budget — IV candies, Hyper Training, mints, mochi/feathers/stat boosts all draw from one per-Pokémon pool (default 30). Blocks further enhancement when exhausted.
  • Chance-based enhancement failure — Above configured IV thresholds (default 21/26), enhancements can fail using success multipliers (e.g., 50%/25%). Items are still consumed; failures send a configurable message.
  • Move change cooldown — Prevents rapid move swapping (default 5s). Notifies players in chat.
  • Config/messages auto-merge — Missing keys are filled on load; obsolete keys trimmed. Supports &/hex color codes.
  • Command/cobbleqol reload reloads config/messages at runtime.

Config

  • enhancements.maxRareCandiesPerPokemon — Rare Candy limit per Pokémon.
  • enhancements.enableEnhancementBudget — Toggle shared budget.
  • enhancements.maxEnhancementBudget — Total budget count per Pokémon.
  • failure.enable/start/heavyStart/multiplier/heavyMultiplier — Success chances when IV + gain reaches thresholds.
  • movechanges.enableCooldown/cooldownSeconds — Move change cooldown toggle and duration.

Messages

Placeholders: {player}, {pokemon}, {item}, {budgetUsed}, {budget}, {max}, {count}, {cooldown}. Supports & and hex codes.

To Do

  • Add more features
  • Further optimize if possible
  • Change enhancements lingo to something else eventually