
Server-focused balance/QoL mod for Cobblemon that adds configurable progression limits
(Cobblemon 1.7.1 • Fabric // NeoForge 1.21.1)
jumped to make an IV candy limiter for someone before confirmation+payment, decided to just give it out for free and add on to it!
&/hex color codes./cobbleqol reload reloads config/messages at runtime.enhancements.maxRareCandiesPerPokemon — Rare Candy limit per Pokémon.enhancements.enableEnhancementBudget — Toggle shared budget.enhancements.maxEnhancementBudget — Total budget count per Pokémon.failure.enable/start/heavyStart/multiplier/heavyMultiplier — Success chances when IV + gain reaches thresholds.movechanges.enableCooldown/cooldownSeconds — Move change cooldown toggle and duration.Placeholders: {player}, {pokemon}, {item}, {budgetUsed}, {budget}, {max}, {count}, {cooldown}. Supports & and hex codes.