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Cobble Q.O.L.
Server-focused balance/QoL mod for Cobblemon that adds configurable progression limits
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3 months ago
Updated
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📖About Cobble Q.O.L.
CobbleQOL
(Cobblemon 1.7.1 • Fabric // NeoForge 1.21.1)
jumped to make an IV candy limiter for someone before confirmation+payment, decided to just give it out for free and add on to it!
- Server-friendly quality-of-life tweaks for Cobblemon. Everything is configurable and reloadable.
Features
- Per-Pokémon Rare Candy cap — Default 25 level-ups. Prevents overleveling abuse.
- Shared enhancement budget — IV candies, Hyper Training, mints, mochi/feathers/stat boosts all draw from one per-Pokémon pool (default 30). Blocks further enhancement when exhausted.
- Chance-based enhancement failure — Above configured IV thresholds (default 21/26), enhancements can fail using success multipliers (e.g., 50%/25%). Items are still consumed; failures send a configurable message.
- Move change cooldown — Prevents rapid move swapping (default 5s). Notifies players in chat.
- Config/messages auto-merge — Missing keys are filled on load; obsolete keys trimmed. Supports
&/hex color codes. - Command —
/cobbleqol reloadreloads config/messages at runtime.
Config
enhancements.maxRareCandiesPerPokemon— Rare Candy limit per Pokémon.enhancements.enableEnhancementBudget— Toggle shared budget.enhancements.maxEnhancementBudget— Total budget count per Pokémon.failure.enable/start/heavyStart/multiplier/heavyMultiplier— Success chances when IV + gain reaches thresholds.movechanges.enableCooldown/cooldownSeconds— Move change cooldown toggle and duration.
Messages
Placeholders: {player}, {pokemon}, {item}, {budgetUsed}, {budget}, {max}, {count}, {cooldown}. Supports & and hex codes.
To Do
- Add more features
- Further optimize if possible
- Change enhancements lingo to something else eventually