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Cobblemon Spawn Notification
ModMIT

Cobblemon Spawn Notification

What if the game let you know about important spawns?

2.1M
Downloads
404
Followers
2 months ago
Updated
📦
30
Versions
utilityfabricforgeneoforge
Download Latestv1.7.3-neoforge-2.3.0View on Modrinth

📖About Cobblemon Spawn Notification

Spawn Notification

v1.7.3-2.3

Modrinth

CurseForge

GitHub

What if…

…the game let you know about important spawns?

Features

  • Send chat and sound notifications for given situations.
  • Situations consist of triggers and filters, so you can send a chat message for a shiny Pokémon spawning, or an ultra-rare Pokémon being captured, for example.
  • Has the following triggers out of the box:
    • A Pokémon being captured by a player
    • A wild Pokémon having despawned
    • A wild Pokémon having died outside of battle
    • A wild Pokémon have been defeated in battle
    • A player fishing up a Pokémon
    • A player hatching a Pokémon
    • A player resurrecting a Pokémon
    • A wild Pokémon having spawned from eating a snack
    • A wild Pokémon having spawned (includes command and other “unnatural” spawning)
  • Makes use of PokemonMatcher from Tim Core to match on labels, buckets, max IVs, and more!
  • Highly configurable with addons to accommodate special Pokémon from addons and mods.

Dependencies

  • Cobblemon
  • Cobblemon Tim Core

Testing

As a quick test, jump into a world where you have OP powers, and run /pokespawn mewtwo to see the legendary spawned broadcasts go off. Run /pokespawn mewtwo shiny to see the shiny spawned chat and louder shiny sound broadcast go off.

Player Help

How it works

Config Options

Addon Dev Help

Data Pack Help

Pokémon Custom Properties

Making an Addon

Resource Pack Help

Translations

Known Issues

  • v1.7.1-2.2.0 was missing the wildcard logic for disabledSituations. v1.7.1-2.2.1 remedied this.
  • ≤v1.7.1-2.2.1 would break messages with fixed message templates if the full segment list wasn’t preserved, on NeoForge. v1.7.1-2.2.2 remedied this.
  • ≤v1.7.1-2.2.1 wouldn’t update whether or not a situation was disabled unless you reloaded the data, even though you can change that in the config. v1.7.1-2.2.2 remedied this.

Roadmap

If you’d like to keep up with the work being done on the mod, please join the Discord and subscribe to notifications on the channel for this content. You can also keep track of the to do list available on the mod’s main page.

Feedback

If you have any questions or requests concerning the mod, or just want to drop by and say hi, visit us over at the Discord!

Support

If I've made something you enjoyed or helped you make something, please consider dropping a tip in the cup and mention how I helped if you'd like!

👥 Team & Contributors

tmetcalfe89
tmetcalfe89Owner

⚙️ Compatibility

Environment
🖥️ Server-side
Loaders
fabricforgeneoforge
Minecraft Versions
1.21.1

🔗 Links

Modrinth Page