
Mod which extends Cobblemon to allow Pokemon-style fight with mobs
Ever wondered what Pokémon really are? Some say aliens, others say animals. But if you think about it, aren't Minecraft mobs just as mysterious? If Pokémon can battle, why can't mobs? This mod makes that possible!
Every single one! From pigs and skeletons to the Ender Dragon and the Warden - any mob can be battled. However, only configured mobs will have proper stats, moves, and abilities.
Yes! In theory, you can battle any mobs from any mod. However, some exceptions might exist due to mod-specific mechanics
isSwimming, isAngered)Config settings may change over time. Current version is far from complete. You can find two config files in your minecraft/config folder:
cobblemon_fight_them_all_client.json5)Controls client-side settings, such as:
show_poke_mob_label): Displays, for example, "Zombie Lv.10 - Press R to battle" above mobsdefault_poke_mob_portrait): Replaces Pokémon portraits with mob modelsExample portrait config for the Warden:
"minecraft:warden": {
use_scale_as_override: true,
scale: 20.0,
is_flipped_x: false,
is_flipped_y: true,
is_flipped_z: false,
use_rotate_as_override: false,
rotate_x: 0.0,
rotate_y: 0.0,
rotate_z: 0.0,
use_translate_as_override: false,
translate_x: -0.15,
translate_y: 0.1,
translate_z: 0.0
}
cobblemon_fight_them_all_server.json5)Manages battle-related settings and PokeMob parameters. Changes take effect after restarting the server or game.
generate_unspecified_poke_mobs: Allows battling any mob, even if not preconfigureddefault_poke_mob_stats: Defines default stats for unspecified mobspoke_mob_entries: Custom stats, abilities, types, and move sets for specific mobs."abilities": [{
"name": "furcoat",
"priority": "normal" // (Options: highest, high, normal, low, lowest)
}]
Example moveset:
"moves": ["tackle", "growl", "splash"]